From Culturally Grounded Virtual Games to Real-World Destination Engagement: Flow, Cultural Identity and Behavioral Intention Conversion

Culturally embedded virtual games increasingly shape digital design, cultural communication, and place experience, yet how immersion translates into real-world engagement remains unclear. Drawing on the cognition–affect–conation model and flow theory, this study analyzes survey data from 458 young players. Presence, perceived realism, and curiosity significantly enhance emotional interaction and flow, while challenge improves flow but not emotional interaction. Flow mediates the relationship between virtual cultural experience and intention to visit real-world places; emotional interaction has no direct effect. Cultural identity strengthens the flow–participation relationship, highlighting its role in converting virtual immersion into cultural engagement. Culturally grounded games therefore function as destination pre-experience and cultural design platforms, through which digital scenes, cultural symbols, and interaction shape players’ imagination, identification, and willingness to participate in real-world cultural spaces. Findings inform game design, heritage communication, and place-experience design.

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Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2026-10-28
DOI
https://doi.org/10.1080/10447318.2026.2752468
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

From Culturally Grounded Virtual Games to Real-World Destination Engagement: Flow, Cultural Identity and Behavioral Intention Conversion

Yushi Zhou, Xiaoyu He, Wenjia Li, Youxian Yu et al.
3 links
International Journal of Human-Computer Interaction
Virtual Reality Applications and Impacts
article

From Culturally Grounded Virtual Games to Real-World Destination Engagement: Flow, Cultural Identity and Behavioral Intention Conversion

Yushi Zhou, Xiaoyu He, Wenjia Li, Youxian Yu, Jing Zhang
article en

Abstract

Culturally embedded virtual games increasingly shape digital design, cultural communication, and place experience, yet how immersion translates into real-world engagement remains unclear. Drawing on the cognition–affect–conation model and flow theory, this study analyzes survey data from 458 young players. Presence, perceived realism, and curiosity significantly enhance emotional interaction and flow, while challenge improves flow but not emotional interaction. Flow mediates the relationship between virtual cultural experience and intention to visit real-world places; emotional interaction has no direct effect. Cultural identity strengthens the flow–participation relationship, highlighting its role in converting virtual immersion into cultural engagement. Culturally grounded games therefore function as destination pre-experience and cultural design platforms, through which digital scenes, cultural symbols, and interaction shape players’ imagination, identification, and willingness to participate in real-world cultural spaces. Findings inform game design, heritage communication, and place-experience design.

International Journal of Human-Computer Interaction
Shanghai University (CN), University of Shanghai for Science and Technology (CN), Donghua University (CN)
Science and Technology Commission of Shanghai Municipality
Openalex Percentile: Top 8%
Virtual Reality Applications and Impacts
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From Culturally Grounded Virtual Games to Real-World Destination Engagement: Flow, Cultural Identity and Behavioral Intention Conversion — Yushi Zhou, Xiaoyu He, et al. · International Journal of Human-Computer Interaction (2026) | TGRS Research Map | TGRS