Death Effects
Dayne Brelyn closely observes the aesthetics of how platformers let their heroes die. Madeline's death in Celeste lasts 2.17 seconds, the Knight's in Hollow Knight just over four, Ori's barely one. Players sit through these few seconds hundreds of times. What does watching a hero die, again and again, do to the person holding the controller?
Authors
- Dayne Brelyn
Publication Details
- Journal
- Washington State University
- Published
- 2026-10-27
- DOI
- https://doi.org/10.7273/35zq-5z20
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00