A Defense of Jumpscares
In 2004, a flash game told players to turn up their volume and guide the cursor carefully through a maze. On the last level, a screaming face filled the screen. Izzy Tobias, who admits to hating the moment of the jumpscare, starts with the Scary Maze Game, the purest version of the "cheap" scare, and holds it up against Amnesia, Outlast, and Alien: Isolation. Why play a game you know will make you scream?
Authors
- Izzy Tobias
Publication Details
- Journal
- Washington State University
- Published
- 2026-10-27
- DOI
- https://doi.org/10.7273/6e37-wh51
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00