A Defense of Jumpscares

In 2004, a flash game told players to turn up their volume and guide the cursor carefully through a maze. On the last level, a screaming face filled the screen. Izzy Tobias, who admits to hating the moment of the jumpscare, starts with the Scary Maze Game, the purest version of the "cheap" scare, and holds it up against Amnesia, Outlast, and Alien: Isolation. Why play a game you know will make you scream?

Authors

Publication Details

Journal
Washington State University
Published
2026-10-27
DOI
https://doi.org/10.7273/6e37-wh51
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

A Defense of Jumpscares

Izzy Tobias
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Washington State University
Digital Games and Media
article

A Defense of Jumpscares

Izzy Tobias
article en

Abstract

In 2004, a flash game told players to turn up their volume and guide the cursor carefully through a maze. On the last level, a screaming face filled the screen. Izzy Tobias, who admits to hating the moment of the jumpscare, starts with the Scary Maze Game, the purest version of the "cheap" scare, and holds it up against Amnesia, Outlast, and Alien: Isolation. Why play a game you know will make you scream?

Washington State University
Openalex Percentile: Top 6%
Digital Games and Media
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A Defense of Jumpscares — Izzy Tobias · Washington State University (2026) | TGRS Research Map | TGRS