The Void, Ludo-Psychological Ruin, and Ecological Self Destruction
The Void is a 2008 game from the Russian studio Ice Pick Lodge, set in an underworld that is slowly dying. Its only resource is Color. You need it to stay alive, but the story only moves forward if you give it to the Sisters who live there. Marina Cone reads the game alongside the climate crisis. Her first playthrough took about a dozen restarts, and she uses those failures to think about how people make decisions when there isn't enough to go around.
Authors
- Marina Cone
Publication Details
- Journal
- Washington State University
- Published
- 2026-10-27
- DOI
- https://doi.org/10.7273/as23-v521
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00