Opening Rankings from Engine Self-Play Are Less Certain Than They Look

Engine self-play allows chess openings to be compared under controlled conditions, without the selection effects of human game databases. When openings differ only slightly, however, rankings built from a few hundred games can be unstable. In Study 1, strength-limited Stockfish 15.1 played 17,400 games: ten forced White first moves and ten forced Black replies to 1.e4, each at three strength settings. The leading opening changed between settings, twice by a single game. There was no statistically reliable evidence, though, that differences among openings depended on strength (White p = .311, Black p = .843). The design could detect only single-opening effects of about 12 to 16 percentage points, and a single-opening effect of 12 points was detected in about 75% of simulated studies without correction (about 44% with a correction for ten openings). A Connect Four positive control detected an observed 22.5-point centercolumn advantage, demonstrating sensitivity to large opening differences. With 290 games per opening, the observed leader was the true best of ten openings in only about 44% of simulated studies assuming a between-opening standard deviation of three percentage points. Follow-up studies with complete game records showed that the settings were ordered in direct matches but did not form a consistent Elo scale, that win and draw rates differed across hardware and implementation configurations, and that an apparent 1.d3 weakness was not confirmed in new games. With Stockfish 19 and a fixed node budget, surveyselected replies showed no statistically reliable advantage over free engine choice. Opening leaderboards from a few hundred engine games can overstate certainty.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-10-26
DOI
https://doi.org/10.5281/zenodo.23681728
Primary Topic
Artificial Intelligence in Games
Type
preprint
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preprint

Opening Rankings from Engine Self-Play Are Less Certain Than They Look

Jing Huang, Jaysen Jensen, Conrad Flick, Mario Camaro Paslar
Zenodo (CERN European Organization for Nuclear Research)
Artificial Intelligence in Games
preprint

Opening Rankings from Engine Self-Play Are Less Certain Than They Look

Jing Huang, Jaysen Jensen, Conrad Flick, Mario Camaro Paslar
preprint en

Abstract

Engine self-play allows chess openings to be compared under controlled conditions, without the selection effects of human game databases. When openings differ only slightly, however, rankings built from a few hundred games can be unstable. In Study 1, strength-limited Stockfish 15.1 played 17,400 games: ten forced White first moves and ten forced Black replies to 1.e4, each at three strength settings. The leading opening changed between settings, twice by a single game. There was no statistically reliable evidence, though, that differences among openings depended on strength (White p = .311, Black p = .843). The design could detect only single-opening effects of about 12 to 16 percentage points, and a single-opening effect of 12 points was detected in about 75% of simulated studies without correction (about 44% with a correction for ten openings). A Connect Four positive control detected an observed 22.5-point centercolumn advantage, demonstrating sensitivity to large opening differences. With 290 games per opening, the observed leader was the true best of ten openings in only about 44% of simulated studies assuming a between-opening standard deviation of three percentage points. Follow-up studies with complete game records showed that the settings were ordered in direct matches but did not form a consistent Elo scale, that win and draw rates differed across hardware and implementation configurations, and that an apparent 1.d3 weakness was not confirmed in new games. With Stockfish 19 and a fixed node budget, surveyselected replies showed no statistically reliable advantage over free engine choice. Opening leaderboards from a few hundred engine games can overstate certainty.

Zenodo (CERN European Organization for Nuclear Research)
University of Chicago (US)
Artificial Intelligence in Games
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Opening Rankings from Engine Self-Play Are Less Certain Than They Look — Jing Huang, Jaysen Jensen, et al. · Zenodo (CERN European Organization for Nuclear Research) (2026) | TGRS Research Map | TGRS