Complexity-guided Regularization for Generalizable Human Gaussian Splatting

Recent studies on generalizable human Gaussian splatting have achieved the notable progress in synthesizing novel views of unseen human subjects from multi-view images. Despite this progress, existing methods still struggle to represent fine-grained details of human subjects, which inherently involve high geometric and textural complexity. This is because previous methods do not impose a constraint on how densely Gaussians are placed, which often leads to blurry rendering results in complex regions. To address this problem, we propose a complexity-guided regularization scheme. The key idea is to leverage a complexity prior computed via the local entropy in geometric and textural characteristics of a clothed human. This effectively prevents Gaussians from being coarsely placed in complex regions, which facilitates the faithful reconstruction of intricate structures. Furthermore, we sample local patches predominantly from complex regions according to this complexity prior, which allows the model to be sufficiently supervised by local details. Experimental results on benchmark datasets demonstrate that our method delivers state-of-the-art performance while maintaining the real-time inference speed in generalizable human Gaussian splatting. The code and model are publicly available at https://github.com/DCVL-3D/CGR-GS_release.

Authors

Publication Details

Journal
arXiv (Cornell University)
Published
2026-10-26
DOI
https://doi.org/10.48550/arxiv.2610.35152
Primary Topic
3D Shape Modeling and Analysis
Type
preprint
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preprint

Complexity-guided Regularization for Generalizable Human Gaussian Splatting

Gun Ryu, Gi‐Mun Um, Won‐Sik Cheong, Wonjun Kim
arXiv (Cornell University)
3D Shape Modeling and Analysis
preprint

Complexity-guided Regularization for Generalizable Human Gaussian Splatting

Gun Ryu, Gi‐Mun Um, Won‐Sik Cheong, Wonjun Kim
preprint en

Abstract

Recent studies on generalizable human Gaussian splatting have achieved the notable progress in synthesizing novel views of unseen human subjects from multi-view images. Despite this progress, existing methods still struggle to represent fine-grained details of human subjects, which inherently involve high geometric and textural complexity. This is because previous methods do not impose a constraint on how densely Gaussians are placed, which often leads to blurry rendering results in complex regions. To address this problem, we propose a complexity-guided regularization scheme. The key idea is to leverage a complexity prior computed via the local entropy in geometric and textural characteristics of a clothed human. This effectively prevents Gaussians from being coarsely placed in complex regions, which facilitates the faithful reconstruction of intricate structures. Furthermore, we sample local patches predominantly from complex regions according to this complexity prior, which allows the model to be sufficiently supervised by local details. Experimental results on benchmark datasets demonstrate that our method delivers state-of-the-art performance while maintaining the real-time inference speed in generalizable human Gaussian splatting. The code and model are publicly available at https://github.com/DCVL-3D/CGR-GS_release.

arXiv (Cornell University)
3D Shape Modeling and Analysis
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