SceneAgent: An Agentic Pipeline from 3D and 4D Captures to Simulation Environments

Visual captures provide detailed scene appearance, but converting them into interactive simulation environments requires object reconstruction, physical modeling, and correction of intermediate errors. We present SceneAgent, an agentic pipeline that coordinates these steps through simulator-based visual inspection and repair. The pipeline processes 3D Gaussian Splatting (3DGS), photogrammetry, LiDAR captures, AI-generated 3DGS scenes, and 4D videos of dynamic scenes, and combines object segmentation, physical parameter estimation, part decomposition, articulation, and deformable simulation. To support policy learning, SceneAgent generates diverse object variants ("digital sisters") and scripted demonstrations. On a cluttered bin scene from GraspClutter6D, SceneAgent raises F1 at 1 cm for every coding agent with scorable outputs both with and without its skills, and its reconstructions are better than SimFoundry: all agent configurations exceed SimFoundry's F1 score, with a best of 60.75% versus 6.9%. On three dynamic scenes from 4DCodeBench, SceneAgent raises the mean dynamic IoU of Gemini 4 Argon from 0.86% to 99.09%. We further demonstrate diverse simulated interactions and preliminary policy transfer to a real robot.

Authors

Publication Details

Journal
arXiv (Cornell University)
Published
2026-10-26
DOI
https://doi.org/10.48550/arxiv.2610.34745
Primary Topic
3D Shape Modeling and Analysis
Type
preprint
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preprint

SceneAgent: An Agentic Pipeline from 3D and 4D Captures to Simulation Environments

Tianxing Fan, Luke Hollis, Heng Yang
arXiv (Cornell University)
3D Shape Modeling and Analysis
preprint

SceneAgent: An Agentic Pipeline from 3D and 4D Captures to Simulation Environments

Tianxing Fan, Luke Hollis, Heng Yang
preprint en

Abstract

Visual captures provide detailed scene appearance, but converting them into interactive simulation environments requires object reconstruction, physical modeling, and correction of intermediate errors. We present SceneAgent, an agentic pipeline that coordinates these steps through simulator-based visual inspection and repair. The pipeline processes 3D Gaussian Splatting (3DGS), photogrammetry, LiDAR captures, AI-generated 3DGS scenes, and 4D videos of dynamic scenes, and combines object segmentation, physical parameter estimation, part decomposition, articulation, and deformable simulation. To support policy learning, SceneAgent generates diverse object variants ("digital sisters") and scripted demonstrations. On a cluttered bin scene from GraspClutter6D, SceneAgent raises F1 at 1 cm for every coding agent with scorable outputs both with and without its skills, and its reconstructions are better than SimFoundry: all agent configurations exceed SimFoundry's F1 score, with a best of 60.75% versus 6.9%. On three dynamic scenes from 4DCodeBench, SceneAgent raises the mean dynamic IoU of Gemini 4 Argon from 0.86% to 99.09%. We further demonstrate diverse simulated interactions and preliminary policy transfer to a real robot.

arXiv (Cornell University)
3D Shape Modeling and Analysis
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