Checkpoint Reload Explains Most of the Measured State Gap in Two State Discovery Reproductions

Temporal models that maintain per-sequence latent states during training must reconstruct those states when the stored table is unavailable at inference. This creates a basic consistency question: do the reconstructed states agree with those formed during training? We study this question for State Discovery in World Machine, which updates stored states in parallel each epoch but performs inference by sequential rollout from an all-zero start. On Toy1D, we analyze two paired-checkpoint runs whose decoded-state MSE is 27 to 36 percent above the published value. We compare the stored table with rollouts under the best-validation checkpoint reloaded after training and the last-epoch weights that wrote the table. Matching the rollout to the table-writing weights removes 90 to 91 percent of the mean per-dimension Wasserstein-1 distance. Causal distillation and frozen SD updates do not satisfy their pre-specified criteria under either checkpoint. Overall, checkpoint reload accounts for most of the measured gap in these runs.

Authors

Publication Details

Journal
arXiv (Cornell University)
Published
2026-10-26
DOI
https://doi.org/10.48550/arxiv.2610.34891
Primary Topic
Artificial Intelligence in Games
Type
preprint
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preprint

Checkpoint Reload Explains Most of the Measured State Gap in Two State Discovery Reproductions

Weijia Han, Lisha Qu
arXiv (Cornell University)
Artificial Intelligence in Games
preprint

Checkpoint Reload Explains Most of the Measured State Gap in Two State Discovery Reproductions

Weijia Han, Lisha Qu
preprint en

Abstract

Temporal models that maintain per-sequence latent states during training must reconstruct those states when the stored table is unavailable at inference. This creates a basic consistency question: do the reconstructed states agree with those formed during training? We study this question for State Discovery in World Machine, which updates stored states in parallel each epoch but performs inference by sequential rollout from an all-zero start. On Toy1D, we analyze two paired-checkpoint runs whose decoded-state MSE is 27 to 36 percent above the published value. We compare the stored table with rollouts under the best-validation checkpoint reloaded after training and the last-epoch weights that wrote the table. Matching the rollout to the table-writing weights removes 90 to 91 percent of the mean per-dimension Wasserstein-1 distance. Causal distillation and frozen SD updates do not satisfy their pre-specified criteria under either checkpoint. Overall, checkpoint reload accounts for most of the measured gap in these runs.

arXiv (Cornell University)
Artificial Intelligence in Games
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