FROM PRESENTATION TOOL TO PEDAGOGICAL MEDIUM: A CRITICAL REVIEW OF AUGMENTED REALITY IN DESIGN EDUCATION

With the background of digital transformation and the rapid development of information technology, emerging technologies have created new opportunities for innovation in educational fields (Alvarez-Marin & Velazquez-Iturbide, 2021). Among these technologies, augmented reality (AR) has become an important research direction in the field of educational technology due to its ability to merge virtual information with real environments and its support for interactive learning experiences (Sáez-López et al., 2020; Theodoropoulos & Lepouras, 2021). Specifically, AR technology enables direct interaction with virtual objects in real situations by superimposing digital elements such as images, sounds, and texts in the user's natural field of view, thus enhancing perceptual understanding and experiential learning (Geroimenko, 2020; Kipper & Rampolla, 2012).

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Publication Details

Journal
Acta Innovations
Published
2026-10-26
DOI
https://doi.org/10.62441/actainnovations.vi.2455
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

FROM PRESENTATION TOOL TO PEDAGOGICAL MEDIUM: A CRITICAL REVIEW OF AUGMENTED REALITY IN DESIGN EDUCATION

Mohd Nihra Haruzuan Mohamad Said, Xiao Xiao
Acta Innovations
Augmented Reality Applications
article

FROM PRESENTATION TOOL TO PEDAGOGICAL MEDIUM: A CRITICAL REVIEW OF AUGMENTED REALITY IN DESIGN EDUCATION

Mohd Nihra Haruzuan Mohamad Said, Xiao Xiao
article en

Abstract

With the background of digital transformation and the rapid development of information technology, emerging technologies have created new opportunities for innovation in educational fields (Alvarez-Marin & Velazquez-Iturbide, 2021). Among these technologies, augmented reality (AR) has become an important research direction in the field of educational technology due to its ability to merge virtual information with real environments and its support for interactive learning experiences (Sáez-López et al., 2020; Theodoropoulos & Lepouras, 2021). Specifically, AR technology enables direct interaction with virtual objects in real situations by superimposing digital elements such as images, sounds, and texts in the user's natural field of view, thus enhancing perceptual understanding and experiential learning (Geroimenko, 2020; Kipper & Rampolla, 2012).

Acta InnovationsVol. 63(3s)
University of Technology Malaysia (MY)
Openalex Percentile: Top 16%
Augmented Reality Applications
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