GridMind: Multi-Agent Navigation Using Reinforcement Learning in a 3D Environment

Multi-agent navigation is a fundamental problem in robotics, autonomous vehicles, warehouse automation, traffic management, and other systems in which several autonomous entities must reach individual destinations while sharing limited space. Classical Multi-Agent Path Finding (MAPF) focuses on producing collision-free paths, whereas Multi-Agent Reinforcement Learning (MARL) learns policies through interaction and can adapt to changing agent behavior. This literature paper reviews the foundations of reinforcement learning, Q-learning, Deep Q-Networks (DQN), multi-agent reinforcement learning, coordination, collision avoidance, centralized training with decentralized execution (CTDE), and learning-based multiagent pathfinding. The literature identifies non-stationarity, partial observability, joint action complexity, reward design, communication overhead, scalability, and evaluation consistency as recurring challenges. Based on these findings, GridMind is positioned as a controlled research environment in which multiple agents learn navigation policies in a discrete grid while the same environment is rendered as an interactive 3D simula-tion. A staged approach—random baseline, Q-learning, DQN, independent multi-agent learning, and coordinated learning—provides an understandable and experimentally defensible pathway for studying learned coordination.

Authors

Publication Details

Journal
International Journal for Research in Applied Science and Engineering Technology
Published
2026-10-27
DOI
https://doi.org/10.22214/ijraset.2026.85368
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
0.00
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article

GridMind: Multi-Agent Navigation Using Reinforcement Learning in a 3D Environment

Akshay Nayak B S, Nayana S, Pooja C, Manya D et al.
2 links
International Journal for Research in Applied Science and Engineering Technology
Reinforcement Learning in Robotics
article

GridMind: Multi-Agent Navigation Using Reinforcement Learning in a 3D Environment

Akshay Nayak B S, Nayana S, Pooja C, Manya D, Mugdha P
article en

Abstract

Multi-agent navigation is a fundamental problem in robotics, autonomous vehicles, warehouse automation, traffic management, and other systems in which several autonomous entities must reach individual destinations while sharing limited space. Classical Multi-Agent Path Finding (MAPF) focuses on producing collision-free paths, whereas Multi-Agent Reinforcement Learning (MARL) learns policies through interaction and can adapt to changing agent behavior. This literature paper reviews the foundations of reinforcement learning, Q-learning, Deep Q-Networks (DQN), multi-agent reinforcement learning, coordination, collision avoidance, centralized training with decentralized execution (CTDE), and learning-based multiagent pathfinding. The literature identifies non-stationarity, partial observability, joint action complexity, reward design, communication overhead, scalability, and evaluation consistency as recurring challenges. Based on these findings, GridMind is positioned as a controlled research environment in which multiple agents learn navigation policies in a discrete grid while the same environment is rendered as an interactive 3D simula-tion. A staged approach—random baseline, Q-learning, DQN, independent multi-agent learning, and coordinated learning—provides an understandable and experimentally defensible pathway for studying learned coordination.

International Journal for Research in Applied Science and Engineering TechnologyVol. 14(10)
Openalex Percentile: Top 14%
Reinforcement Learning in Robotics
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