G 2 -SLAM: Geometrically-guided 3D Gaussian Splatting SLAM via robust loop validation and anisotropic shaping

Abstract Monocular 3D Gaussian Splatting (3DGS) SLAM estimates camera motion and dense scene appearance from a single RGB stream, but sparse views make both estimates sensitive to depth uncertainty and false loop closures. We present G²-SLAM, a geometry-guided monocular 3DGS SLAM system that combines depth-Hessian-based loop validation with Hessian-direction-conditioned, image-edge-aware depth regularization. The loop module adds a second-order geometric consistency test before Sim(3) optimization, while the regularizer suppresses intra-region depth fluctuations without strongly smoothing across structural boundaries or requiring pseudo-camera rendering. On Replica, G²-SLAM remains competitive with strong dense SLAM baselines in a high-quality synthetic setting. Across six selected LLFF scenes, it improves the average PSNR from 26.05 to 26.55 dB over HI-SLAM2; on the 27-image room scene, the maximum per-scene gain is 0.86 dB. A short-duration RTK-GPS outdoor study provides a proof-of-concept evaluation under real-world motion. The online tracking component reaches workstation-level frame rates, whereas full global refinement remains offline and is not intended for real-time edge deployment. The project page and public code snapshot are available at https://github.com/galahies/G--SLAM.

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Publication Details

Journal
Measurement Science and Technology
Published
2026-10-26
DOI
https://doi.org/10.1088/1361-6501/aeb95f
Primary Topic
Robotics and Sensor-Based Localization
Type
article
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article

G 2 -SLAM: Geometrically-guided 3D Gaussian Splatting SLAM via robust loop validation and anisotropic shaping

杨玉杰 Yang Yujie, Mingli Sun, Kai Kang, Xiong Gu et al.
Measurement Science and Technology
Robotics and Sensor-Based Localization
article

G 2 -SLAM: Geometrically-guided 3D Gaussian Splatting SLAM via robust loop validation and anisotropic shaping

杨玉杰 Yang Yujie, Mingli Sun, Kai Kang, Xiong Gu, Youhui Zhang
article en

Abstract

Abstract Monocular 3D Gaussian Splatting (3DGS) SLAM estimates camera motion and dense scene appearance from a single RGB stream, but sparse views make both estimates sensitive to depth uncertainty and false loop closures. We present G²-SLAM, a geometry-guided monocular 3DGS SLAM system that combines depth-Hessian-based loop validation with Hessian-direction-conditioned, image-edge-aware depth regularization. The loop module adds a second-order geometric consistency test before Sim(3) optimization, while the regularizer suppresses intra-region depth fluctuations without strongly smoothing across structural boundaries or requiring pseudo-camera rendering. On Replica, G²-SLAM remains competitive with strong dense SLAM baselines in a high-quality synthetic setting. Across six selected LLFF scenes, it improves the average PSNR from 26.05 to 26.55 dB over HI-SLAM2; on the 27-image room scene, the maximum per-scene gain is 0.86 dB. A short-duration RTK-GPS outdoor study provides a proof-of-concept evaluation under real-world motion. The online tracking component reaches workstation-level frame rates, whereas full global refinement remains offline and is not intended for real-time edge deployment. The project page and public code snapshot are available at https://github.com/galahies/G--SLAM.

Measurement Science and Technology
Zhejiang Normal University (CN), Shanghai Institute of Technology (CN)
Openalex Percentile: Top 18%
Robotics and Sensor-Based Localization
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