G 2 -SLAM: Geometrically-guided 3D Gaussian Splatting SLAM via robust loop validation and anisotropic shaping
Abstract Monocular 3D Gaussian Splatting (3DGS) SLAM estimates camera motion and dense scene appearance from a single RGB stream, but sparse views make both estimates sensitive to depth uncertainty and false loop closures. We present G²-SLAM, a geometry-guided monocular 3DGS SLAM system that combines depth-Hessian-based loop validation with Hessian-direction-conditioned, image-edge-aware depth regularization. The loop module adds a second-order geometric consistency test before Sim(3) optimization, while the regularizer suppresses intra-region depth fluctuations without strongly smoothing across structural boundaries or requiring pseudo-camera rendering. On Replica, G²-SLAM remains competitive with strong dense SLAM baselines in a high-quality synthetic setting. Across six selected LLFF scenes, it improves the average PSNR from 26.05 to 26.55 dB over HI-SLAM2; on the 27-image room scene, the maximum per-scene gain is 0.86 dB. A short-duration RTK-GPS outdoor study provides a proof-of-concept evaluation under real-world motion. The online tracking component reaches workstation-level frame rates, whereas full global refinement remains offline and is not intended for real-time edge deployment. The project page and public code snapshot are available at https://github.com/galahies/G--SLAM.
Authors
- 杨玉杰 Yang Yujie
- Mingli Sun (ORCID: https://orcid.org/0009-0002-4457-7103)
- Kai Kang
- Xiong Gu
- Youhui Zhang (ORCID: https://orcid.org/0009-0001-6956-6331)
Institutions
- Zhejiang Normal University (CN)
- Shanghai Institute of Technology (CN)
Publication Details
- Journal
- Measurement Science and Technology
- Published
- 2026-10-26
- DOI
- https://doi.org/10.1088/1361-6501/aeb95f
- Primary Topic
- Robotics and Sensor-Based Localization
- Type
- article
- Field-Weighted Citation Impact
- 0.00