The influence mechanism of gamified teaching on primary school students' scientific literacy: an empirical analysis based on structural equation modeling

The theory of gamified learning suggests that game elements may influence learning outcomes by shaping learning-related attitudes and behaviors. Informed by this perspective, this study examined how gamified teaching is associated with primary school students' scientific literacy in the context of primary science education. A two-month teaching intervention was conducted with 240 fifth-grade students from a public primary school in Shanwei, China, using a pretest-posttest control-group design. A chain mediation model was constructed and tested through structural equation modeling, with gamified teaching as the independent variable, learning motivation (a study-specific motivation-related composite indicator) and classroom engagement as mediators, and scientific literacy as the dependent variable. The results showed that students in the gamified teaching condition showed higher posttest scientific literacy than those receiving conventional instruction. After controlling for pretest scores, gamified teaching still had a significant positive direct effect on posttest scientific literacy. Classroom engagement served as a significant mediator, and the indirect effect through learning motivation alone was not statistically significant, whereas the sequential indirect effect through learning motivation and classroom engagement was significant. These findings suggest that gamified science instruction promotes scientific literacy not only directly but also indirectly by activating learning motivation and transforming it into classroom engagement. By situating gamified science instruction within the broader context of primary STEM education, this study also contributes to understanding how innovative instructional designs can support students' motivation, classroom engagement, and scientific literacy development in early STEM learning.

Authors

Institutions

Publication Details

Journal
Frontiers in Education
Published
2026-10-26
DOI
https://doi.org/10.3389/feduc.2026.1899547
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The influence mechanism of gamified teaching on primary school students' scientific literacy: an empirical analysis based on structural equation modeling

刘万伦, Weiming He, Li Zheng, Yuxin Li et al.
Frontiers in Education
Educational Games and Gamification
article

The influence mechanism of gamified teaching on primary school students' scientific literacy: an empirical analysis based on structural equation modeling

刘万伦, Weiming He, Li Zheng, Yuxin Li, Yueling Gu
article en

Abstract

The theory of gamified learning suggests that game elements may influence learning outcomes by shaping learning-related attitudes and behaviors. Informed by this perspective, this study examined how gamified teaching is associated with primary school students' scientific literacy in the context of primary science education. A two-month teaching intervention was conducted with 240 fifth-grade students from a public primary school in Shanwei, China, using a pretest-posttest control-group design. A chain mediation model was constructed and tested through structural equation modeling, with gamified teaching as the independent variable, learning motivation (a study-specific motivation-related composite indicator) and classroom engagement as mediators, and scientific literacy as the dependent variable. The results showed that students in the gamified teaching condition showed higher posttest scientific literacy than those receiving conventional instruction. After controlling for pretest scores, gamified teaching still had a significant positive direct effect on posttest scientific literacy. Classroom engagement served as a significant mediator, and the indirect effect through learning motivation alone was not statistically significant, whereas the sequential indirect effect through learning motivation and classroom engagement was significant. These findings suggest that gamified science instruction promotes scientific literacy not only directly but also indirectly by activating learning motivation and transforming it into classroom engagement. By situating gamified science instruction within the broader context of primary STEM education, this study also contributes to understanding how innovative instructional designs can support students' motivation, classroom engagement, and scientific literacy development in early STEM learning.

Frontiers in EducationVol. 11
Zhejiang Normal University (CN), South China Normal University (CN), Shanxi Normal University (CN)
National Office for Philosophy and Social Sciences
Openalex Percentile: Top 5%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Laika access coming soon