AIM VR: Collaborative Decision Architecture in Immersive Space

AIM VR is a conceptual framework for a collaborative immersive environment based on the Atlas Insight Method (AIM), developed by Miho Osawa. The proposed environment enables multiple participants to observe, explore, and compare the structures underlying human judgment within a shared three-dimensional space. Decision premises, information, relationships, constraints, emotions, external factors, and alternative pathways are represented as interconnected spatial structures. Unlike conventional decision-support systems that primarily present recommendations or optimized solutions, AIM VR emphasizes human agency and the continuous evolution of decision structures through human choice. Participants can examine multiple decision pathways, exchange different perspectives, and make decisions according to their respective responsibilities and decision-making authority. Once a choice is made, the virtual decision structure is dynamically reconstructed to represent updated conditions, relationships, and constraints. New decision pathways then emerge, enabling participants to continue observing, discussing, comparing, and choosing. This process can be repeated as circumstances and decisions evolve. The conceptual design is connected to the six stages of Atlas Insight Method: Awareness → Insight → Structure → Translation → Integration → Momentum. AIM VR is intended to support individual and collective judgment without transferring decision-making authority to artificial intelligence. The concept was publicly introduced by Miho Osawa on November 29, 2025. This presentation documents the further visual development of the AIM VR concept in October 2026. AIM VR is envisioned as an immersive interface for observing decision architecture through embodied spatial experience. Rather than merely viewing decision structures on a screen, participants enter a shared three-dimensional environment where relationships, constraints, and evolving decision pathways can be experienced spatially. The objective is not to automate judgment, but to extend human perception of the structures through which judgment emerges. AIM VR remains at the conceptual design stage. The system has not been implemented or empirically validated. The visual illustrations are AI-assisted conceptual representations intended to communicate the proposed immersive experience and structural design principles.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-10-24
DOI
https://doi.org/10.5281/zenodo.23612637
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

AIM VR: Collaborative Decision Architecture in Immersive Space

Miho Osawa
Zenodo (CERN European Organization for Nuclear Research)
Virtual Reality Applications and Impacts
article

AIM VR: Collaborative Decision Architecture in Immersive Space

Miho Osawa
article en

Abstract

AIM VR is a conceptual framework for a collaborative immersive environment based on the Atlas Insight Method (AIM), developed by Miho Osawa. The proposed environment enables multiple participants to observe, explore, and compare the structures underlying human judgment within a shared three-dimensional space. Decision premises, information, relationships, constraints, emotions, external factors, and alternative pathways are represented as interconnected spatial structures. Unlike conventional decision-support systems that primarily present recommendations or optimized solutions, AIM VR emphasizes human agency and the continuous evolution of decision structures through human choice. Participants can examine multiple decision pathways, exchange different perspectives, and make decisions according to their respective responsibilities and decision-making authority. Once a choice is made, the virtual decision structure is dynamically reconstructed to represent updated conditions, relationships, and constraints. New decision pathways then emerge, enabling participants to continue observing, discussing, comparing, and choosing. This process can be repeated as circumstances and decisions evolve. The conceptual design is connected to the six stages of Atlas Insight Method: Awareness → Insight → Structure → Translation → Integration → Momentum. AIM VR is intended to support individual and collective judgment without transferring decision-making authority to artificial intelligence. The concept was publicly introduced by Miho Osawa on November 29, 2025. This presentation documents the further visual development of the AIM VR concept in October 2026. AIM VR is envisioned as an immersive interface for observing decision architecture through embodied spatial experience. Rather than merely viewing decision structures on a screen, participants enter a shared three-dimensional environment where relationships, constraints, and evolving decision pathways can be experienced spatially. The objective is not to automate judgment, but to extend human perception of the structures through which judgment emerges. AIM VR remains at the conceptual design stage. The system has not been implemented or empirically validated. The visual illustrations are AI-assisted conceptual representations intended to communicate the proposed immersive experience and structural design principles.

Zenodo (CERN European Organization for Nuclear Research)
Openalex Percentile: Top 8%
Virtual Reality Applications and Impacts
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AIM VR: Collaborative Decision Architecture in Immersive Space — Miho Osawa · Zenodo (CERN European Organization for Nuclear Research) (2026) | TGRS Research Map | TGRS