Visual tools for 3D plasma simulation: GPU-based isosurface extraction and particle-based rendering

This paper presents a GPU-accelerated visualization framework for interactive exploration of fusion-plasma simulation data represented as scalar fields and particle trajectories. The primary technical contribution is a capacity-safe isosurface-extraction pipeline that combines inclusive slab partitioning with a two-pass counting and exact allocation strategy. This design prevents slab-boundary omissions and output-buffer overflow while supporting large scalar grids. The generated positions and normals are written directly to CUDA-OpenGL interoperable buffers, enabling the standalone renderer to display explicit isosurfaces without an intermediate CPU-side copy. The extracted geometry and scalar-volume data are additionally integrated into Unreal Engine through a separate staging interface. This integration provides a unified environment for volume rendering, explicit-isosurface inspection, particle-trajectory visualization, clipping, and VR-based spatial exploration. These engine-side functions are used as interaction and visualization mechanisms rather than being presented as new rendering algorithms. Experiments on electromagnetic-potential fields with resolutions up to 5123 demonstrate stable isosurface extraction across different isovalues. In the most geometrically complex tested case, the method generates approximately 42.81 million vertices in 44.7 ms, uses less than 11 GB of GPU memory, and renders the resulting geometry at 28.6 FPS. The results indicate that the proposed framework provides a practical explicit-surface visualization path for large plasma datasets while complementing direct volume rendering and established scientific-visualization toolkits.

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Publication Details

Journal
PLoS ONE
Published
2026-10-16
DOI
https://doi.org/10.1371/journal.pone.0359294
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

Visual tools for 3D plasma simulation: GPU-based isosurface extraction and particle-based rendering

Sun-jeong Kim, Jinwoo Kim, Jung Lee, Mintae Na et al.
PLoS ONE
Computer Graphics and Visualization Techniques
article

Visual tools for 3D plasma simulation: GPU-based isosurface extraction and particle-based rendering

Sun-jeong Kim, Jinwoo Kim, Jung Lee, Mintae Na, Sejin Yun, Junho Kim
article en

Abstract

This paper presents a GPU-accelerated visualization framework for interactive exploration of fusion-plasma simulation data represented as scalar fields and particle trajectories. The primary technical contribution is a capacity-safe isosurface-extraction pipeline that combines inclusive slab partitioning with a two-pass counting and exact allocation strategy. This design prevents slab-boundary omissions and output-buffer overflow while supporting large scalar grids. The generated positions and normals are written directly to CUDA-OpenGL interoperable buffers, enabling the standalone renderer to display explicit isosurfaces without an intermediate CPU-side copy. The extracted geometry and scalar-volume data are additionally integrated into Unreal Engine through a separate staging interface. This integration provides a unified environment for volume rendering, explicit-isosurface inspection, particle-trajectory visualization, clipping, and VR-based spatial exploration. These engine-side functions are used as interaction and visualization mechanisms rather than being presented as new rendering algorithms. Experiments on electromagnetic-potential fields with resolutions up to 5123 demonstrate stable isosurface extraction across different isovalues. In the most geometrically complex tested case, the method generates approximately 42.81 million vertices in 44.7 ms, uses less than 11 GB of GPU memory, and renders the resulting geometry at 28.6 FPS. The results indicate that the proposed framework provides a practical explicit-surface visualization path for large plasma datasets while complementing direct volume rendering and established scientific-visualization toolkits.

PLoS ONEVol. 21(10)
Hanbat National University (KR), Hallym University (KR), Inha University (KR)
Inha University, Ministry of Culture, Sports and Tourism, National Research Foundation of Korea, Korea Creative Content Agency, Ministry of Science and ICT, South Korea, Institute for Information and Communications Technology Promotion
Openalex Percentile: Top 5%
Computer Graphics and Visualization Techniques
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