Hidden Timers and Context Offsets in a Diffusion World Model of Ms. Pac-Man: Pre-registered Tests and Replications

Pixel diffusion world models predict the next frame from a few past frames, so they cannot see state the screen does not show. We study a hidden timer in a DIAMOND-style model of Ms. Pac-Man, whose ghosts wait in a pen for up to 91 steps with no on-screen countdown. Models that see only their last 4 or 8 frames park the ghosts: in 450-step rollouts on held-out episodes, 16-23 of 30 rollouts keep the pen occupied for 200+ steps, against none in the real game. A 10-frame context with a 97-step reach removes the parking (0 of 30; paired difference to 4 frames -0.57, 95% CI [-0.77, -0.37] over episodes), and a pre-registered second training seed reproduces this. We propose a context-offset hypothesis: a model can time a hidden event of period N only as precisely as its context offsets resolve -N. A pre-registered sweep of 23 small models on a synthetic game, scored against an ideal observer with the same offsets, supports it in part: no model times a period beyond its reach, a frame exactly N steps back gives observer-level timing at three of four long periods, and one period between two frames parks. Moving a single frame from -81 to -80 takes that model from parking in 37 of 60 starts to none, in the original run and four further training seeds. Several registered tests failed, among them the replication's second stage, a second real game, a DIAMOND prediction and two latent-action models; all are reported. Code: https://github.com/Sudish30/pacworldPlayable demo: https://sudish30.github.io/pacworld/

Authors

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-10-16
DOI
https://doi.org/10.5281/zenodo.23413086
Primary Topic
Artificial Intelligence in Games
Type
preprint
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
preprint

Hidden Timers and Context Offsets in a Diffusion World Model of Ms. Pac-Man: Pre-registered Tests and Replications

Sudish Mulakala
Zenodo (CERN European Organization for Nuclear Research)
Artificial Intelligence in Games
preprint

Hidden Timers and Context Offsets in a Diffusion World Model of Ms. Pac-Man: Pre-registered Tests and Replications

Sudish Mulakala
preprint en

Abstract

Pixel diffusion world models predict the next frame from a few past frames, so they cannot see state the screen does not show. We study a hidden timer in a DIAMOND-style model of Ms. Pac-Man, whose ghosts wait in a pen for up to 91 steps with no on-screen countdown. Models that see only their last 4 or 8 frames park the ghosts: in 450-step rollouts on held-out episodes, 16-23 of 30 rollouts keep the pen occupied for 200+ steps, against none in the real game. A 10-frame context with a 97-step reach removes the parking (0 of 30; paired difference to 4 frames -0.57, 95% CI [-0.77, -0.37] over episodes), and a pre-registered second training seed reproduces this. We propose a context-offset hypothesis: a model can time a hidden event of period N only as precisely as its context offsets resolve -N. A pre-registered sweep of 23 small models on a synthetic game, scored against an ideal observer with the same offsets, supports it in part: no model times a period beyond its reach, a frame exactly N steps back gives observer-level timing at three of four long periods, and one period between two frames parks. Moving a single frame from -81 to -80 takes that model from parking in 37 of 60 starts to none, in the original run and four further training seeds. Several registered tests failed, among them the replication's second stage, a second real game, a DIAMOND prediction and two latent-action models; all are reported. Code: https://github.com/Sudish30/pacworldPlayable demo: https://sudish30.github.io/pacworld/

Zenodo (CERN European Organization for Nuclear Research)
Artificial Intelligence in Games
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.