SpaceMates: A Tabletop Robotic Tangible Programming System Designed to Cultivate Spatial Reasoning Skills in Middle Childhood

Spatial reasoning is a key cognitive foundation for children’s STEM learning, yet existing tools focus on 2D tasks or programming logic, with limited integration of multidimensional spatial reasoning, embodied interaction, and feedback. We developed SpaceMates, a tangible programming game combining tabletop robots with 3D-printed blocks for children aged 7–10. Children construct 3D structures, plan routes with height variations, and compare intended and executed paths through robot feedback. Based on developmental trajectories of spatial skills in middle childhood and the Spatial Reasoning Instrument (SRI), we designed tasks for ages 7–8 and 9–10. In study with 30 participants, we examined within- and between-condition changes. Unadjusted tests suggested MR and SV gains for ages 7–8 and SO gains for ages 9–10 in SpaceMates, with greater SO gains than Baseline. In Holm-adjusted analyses, only the pre–post SO change among participants aged 9–10 remained statistically significant; after adjustment, no between-condition gain comparison remained statistically significant. Behavioral analyses characterized interaction patterns.

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Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2026-10-15
DOI
https://doi.org/10.1080/10447318.2026.2741975
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00
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article

SpaceMates: A Tabletop Robotic Tangible Programming System Designed to Cultivate Spatial Reasoning Skills in Middle Childhood

Fangtian Ying, Cheng Yao, Hongli Xi, Ruoyan Zhang et al.
International Journal of Human-Computer Interaction
Teaching and Learning Programming
article

SpaceMates: A Tabletop Robotic Tangible Programming System Designed to Cultivate Spatial Reasoning Skills in Middle Childhood

Fangtian Ying, Cheng Yao, Hongli Xi, Ruoyan Zhang, Zhoulinzi Yuan, Hang Chen
article en

Abstract

Spatial reasoning is a key cognitive foundation for children’s STEM learning, yet existing tools focus on 2D tasks or programming logic, with limited integration of multidimensional spatial reasoning, embodied interaction, and feedback. We developed SpaceMates, a tangible programming game combining tabletop robots with 3D-printed blocks for children aged 7–10. Children construct 3D structures, plan routes with height variations, and compare intended and executed paths through robot feedback. Based on developmental trajectories of spatial skills in middle childhood and the Spatial Reasoning Instrument (SRI), we designed tasks for ages 7–8 and 9–10. In study with 30 participants, we examined within- and between-condition changes. Unadjusted tests suggested MR and SV gains for ages 7–8 and SO gains for ages 9–10 in SpaceMates, with greater SO gains than Baseline. In Holm-adjusted analyses, only the pre–post SO change among participants aged 9–10 remained statistically significant; after adjustment, no between-condition gain comparison remained statistically significant. Behavioral analyses characterized interaction patterns.

International Journal of Human-Computer Interaction
Macau University of Science and Technology (MO), Ningbo University of Technology (CN), Zhejiang University (CN)
Openalex Percentile: Top 6%
Teaching and Learning Programming
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