Effects of a dementia educational program using virtual reality and a card game among nursing students: A pilot randomized clinical trial

This study aimed to examine the preliminary effects and feasibility of a dementia educational program using virtual reality (VR) and a card game to enhance nursing students’ attitudes toward people living with dementia. A four-arm pilot randomized controlled trial was conducted with undergraduate nursing students during a course at a Japanese university. A total of 108 participants were randomly assigned to one of four groups: VR only, card game only, combined VR and card game, or control. Attitudes were evaluated using the Attitude Toward People with Dementia Scale. Data were analyzed using paired t-tests and analysis of covariance (ANCOVA). Fifty-six students completed all assessments and were included in the final analysis. No adverse events were reported. ANCOVA showed a significant main effect between groups (F = 6.911, p = .001, ηp2 = 0.289). Bonferroni post-hoc tests showed that the VR-only group had a significantly higher mean change in attitude scores than the control group (p = .022, 95% CI: 0.39–7.33) and the card‑game‑only group (p = .003, 95% CI: 1.26–8.26). The combined VR and card game group also showed a significantly greater attitude change than the card‑game‑only group (p = .013, 95% CI: 0.60–7.39). No significant differences were found between the card‑game‑only and control groups. VR-based education effectively improves nursing students’ attitudes toward people living with dementia in pragmatic settings. These findings highlight the potential of immersive VR as a feasible and effective tool for healthcare education.

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Publication Details

Journal
Educational Gerontology
Published
2026-10-14
DOI
https://doi.org/10.1080/03601277.2026.2745674
Primary Topic
Dementia and Cognitive Impairment Research
Type
article
Field-Weighted Citation Impact
0.00
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article

Effects of a dementia educational program using virtual reality and a card game among nursing students: A pilot randomized clinical trial

Haruno Suzuki, Ayumi Igarashi, Hiroki Fukahori, Hiroshige Matsumoto et al.
Educational Gerontology
Dementia and Cognitive Impairment Research
article

Effects of a dementia educational program using virtual reality and a card game among nursing students: A pilot randomized clinical trial

Haruno Suzuki, Ayumi Igarashi, Hiroki Fukahori, Hiroshige Matsumoto, Manami Takaoka, Noriko Yamamoto‐Mitani, Yuriko Mashida
article en

Abstract

This study aimed to examine the preliminary effects and feasibility of a dementia educational program using virtual reality (VR) and a card game to enhance nursing students’ attitudes toward people living with dementia. A four-arm pilot randomized controlled trial was conducted with undergraduate nursing students during a course at a Japanese university. A total of 108 participants were randomly assigned to one of four groups: VR only, card game only, combined VR and card game, or control. Attitudes were evaluated using the Attitude Toward People with Dementia Scale. Data were analyzed using paired t-tests and analysis of covariance (ANCOVA). Fifty-six students completed all assessments and were included in the final analysis. No adverse events were reported. ANCOVA showed a significant main effect between groups (F = 6.911, p = .001, ηp2 = 0.289). Bonferroni post-hoc tests showed that the VR-only group had a significantly higher mean change in attitude scores than the control group (p = .022, 95% CI: 0.39–7.33) and the card‑game‑only group (p = .003, 95% CI: 1.26–8.26). The combined VR and card game group also showed a significantly greater attitude change than the card‑game‑only group (p = .013, 95% CI: 0.60–7.39). No significant differences were found between the card‑game‑only and control groups. VR-based education effectively improves nursing students’ attitudes toward people living with dementia in pragmatic settings. These findings highlight the potential of immersive VR as a feasible and effective tool for healthcare education.

Educational Gerontology
Chiba University (JP), Keio University (JP), The University of Tokyo (JP)
Openalex Percentile: Top 12%
Dementia and Cognitive Impairment Research
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