A Classroom Intervention Study to Assess the Potential of a 360-Degree Virtual Reality Learning Environment to Enhance Conceptual Understanding and Engagement in Physics
Abstract The use of individual student laptops and tablets in K-12 classrooms enables large-scale implementation of innovative learning technologies. Theories of multimedia and immersive learning suggest that immersive features can influence cognitive and affective learning processes. Therefore, 360-degree virtual reality learning environments (VRLEs) represent a promising area for further investigation. This study compares an interactive desktop-based low-immersive 360-degree VRLE with a traditional paper-and-pencil approach to investigate effects on students’ conceptual understanding of Galilean transformations of uniform motion in position-time graphs and on student engagement. Both conditions worked with multiple representations within a Predict-Observe-Explain framework to support active learning. A total of 313 students (176 female, 137 male) from the advanced track of upper secondary school participated in the pre-post classroom study. Conceptual understanding was assessed using the Inventory for Galilean Transformation of Uniform Motion in Position-Time Graphs. Students in both conditions improved their understanding, but no significant difference between conditions was observed. However, students using the VRLE reported a stronger inclination to perform well. These findings suggest that 360-degree VRLEs may support certain aspects of self-reported student engagement related to effort, but further research is needed to better understand how learning outcomes can be improved.
Authors
- Volker Eisenlauer (ORCID: https://orcid.org/0000-0002-0710-430X)
- Andreas Lichtenberger (ORCID: https://orcid.org/0000-0001-7739-3904)
- A. Vaterlaus (ORCID: https://orcid.org/0000-0002-6876-5179)
- Sarah Isabelle Hofer (ORCID: https://orcid.org/0000-0001-7267-9356)
- Eliane Merki (ORCID: https://orcid.org/0009-0009-8595-2804)
Institutions
- LMU Klinikum (DE)
- Universität der Bundeswehr München (DE)
- Ludwig-Maximilians-Universität München (DE)
Publication Details
- Journal
- Journal of Science Education and Technology
- Published
- 2026-10-15
- DOI
- https://doi.org/10.1007/s10956-026-10343-3
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Eidgenössische Technische Hochschule Zürich