A Classroom Intervention Study to Assess the Potential of a 360-Degree Virtual Reality Learning Environment to Enhance Conceptual Understanding and Engagement in Physics

Abstract The use of individual student laptops and tablets in K-12 classrooms enables large-scale implementation of innovative learning technologies. Theories of multimedia and immersive learning suggest that immersive features can influence cognitive and affective learning processes. Therefore, 360-degree virtual reality learning environments (VRLEs) represent a promising area for further investigation. This study compares an interactive desktop-based low-immersive 360-degree VRLE with a traditional paper-and-pencil approach to investigate effects on students’ conceptual understanding of Galilean transformations of uniform motion in position-time graphs and on student engagement. Both conditions worked with multiple representations within a Predict-Observe-Explain framework to support active learning. A total of 313 students (176 female, 137 male) from the advanced track of upper secondary school participated in the pre-post classroom study. Conceptual understanding was assessed using the Inventory for Galilean Transformation of Uniform Motion in Position-Time Graphs. Students in both conditions improved their understanding, but no significant difference between conditions was observed. However, students using the VRLE reported a stronger inclination to perform well. These findings suggest that 360-degree VRLEs may support certain aspects of self-reported student engagement related to effort, but further research is needed to better understand how learning outcomes can be improved.

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Publication Details

Journal
Journal of Science Education and Technology
Published
2026-10-15
DOI
https://doi.org/10.1007/s10956-026-10343-3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

A Classroom Intervention Study to Assess the Potential of a 360-Degree Virtual Reality Learning Environment to Enhance Conceptual Understanding and Engagement in Physics

Volker Eisenlauer, Andreas Lichtenberger, A. Vaterlaus, Sarah Isabelle Hofer et al.
Journal of Science Education and Technology
Virtual Reality Applications and Impacts
article

A Classroom Intervention Study to Assess the Potential of a 360-Degree Virtual Reality Learning Environment to Enhance Conceptual Understanding and Engagement in Physics

Volker Eisenlauer, Andreas Lichtenberger, A. Vaterlaus, Sarah Isabelle Hofer, Eliane Merki
article en

Abstract

Abstract The use of individual student laptops and tablets in K-12 classrooms enables large-scale implementation of innovative learning technologies. Theories of multimedia and immersive learning suggest that immersive features can influence cognitive and affective learning processes. Therefore, 360-degree virtual reality learning environments (VRLEs) represent a promising area for further investigation. This study compares an interactive desktop-based low-immersive 360-degree VRLE with a traditional paper-and-pencil approach to investigate effects on students’ conceptual understanding of Galilean transformations of uniform motion in position-time graphs and on student engagement. Both conditions worked with multiple representations within a Predict-Observe-Explain framework to support active learning. A total of 313 students (176 female, 137 male) from the advanced track of upper secondary school participated in the pre-post classroom study. Conceptual understanding was assessed using the Inventory for Galilean Transformation of Uniform Motion in Position-Time Graphs. Students in both conditions improved their understanding, but no significant difference between conditions was observed. However, students using the VRLE reported a stronger inclination to perform well. These findings suggest that 360-degree VRLEs may support certain aspects of self-reported student engagement related to effort, but further research is needed to better understand how learning outcomes can be improved.

Journal of Science Education and Technology
LMU Klinikum (DE), Universität der Bundeswehr München (DE), Ludwig-Maximilians-Universität München (DE)
Eidgenössische Technische Hochschule Zürich
Quality education
Openalex Percentile: Top 9%
Virtual Reality Applications and Impacts
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