ITIL process-execution gaps and serious games for ITSM training: protocol for a systematic evidence review (version 14)

Registration deposit of the protocol for a systematic evidence review, prepared under PRISMA-P 2015, on the gap between formally documented ITIL processes and their execution in IT service management, and on the use of serious games and game-based learning in ITSM training. The review has three questions: RQ1, the factors reported as associated with the gap, with a focus on Service Desk and Incident Management; RQ2, how serious games and game-based learning have been used in ITSM/ITIL training; RQ3, design principles for serious games supporting competency development in ITSM environments. The package contains: the protocol (version 14, PDF and Word); the PRISMA-P 2015 checklist and the PRISMA-S mapping; the master execution workbook (search plan and log, reference sets, domain-swap control, screening, extraction and appraisal forms, inter-rater reliability, PRISMA flow, PRESS record, amendment log); the executable search strategies for ScienceDirect, IEEE Xplore and the AIS eLibrary; the completed PRESS 2015 peer-review form; and the full-text eligibility assessment of the reference-set records C3 to C5. Search strings are version 1.4: piloted in the live interfaces of six databases on 28 and 29 July 2026, PRESS-reviewed on 19 August 2026 with no concerns, and confirmed by the supervisors in October 2026. The principal search is executed immediately after this deposit. This deposit is time-stamped and precedes the principal search; later versions, if any, are deposited as new versions of this record.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-10-15
DOI
https://doi.org/10.5281/zenodo.23392707
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

ITIL process-execution gaps and serious games for ITSM training: protocol for a systematic evidence review (version 14)

Frederico Branco, Vítor Santos, Henrique São Mamede, João Manuel da Conceição Rodrigues
Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

ITIL process-execution gaps and serious games for ITSM training: protocol for a systematic evidence review (version 14)

Frederico Branco, Vítor Santos, Henrique São Mamede, João Manuel da Conceição Rodrigues
article en

Abstract

Registration deposit of the protocol for a systematic evidence review, prepared under PRISMA-P 2015, on the gap between formally documented ITIL processes and their execution in IT service management, and on the use of serious games and game-based learning in ITSM training. The review has three questions: RQ1, the factors reported as associated with the gap, with a focus on Service Desk and Incident Management; RQ2, how serious games and game-based learning have been used in ITSM/ITIL training; RQ3, design principles for serious games supporting competency development in ITSM environments. The package contains: the protocol (version 14, PDF and Word); the PRISMA-P 2015 checklist and the PRISMA-S mapping; the master execution workbook (search plan and log, reference sets, domain-swap control, screening, extraction and appraisal forms, inter-rater reliability, PRISMA flow, PRESS record, amendment log); the executable search strategies for ScienceDirect, IEEE Xplore and the AIS eLibrary; the completed PRESS 2015 peer-review form; and the full-text eligibility assessment of the reference-set records C3 to C5. Search strings are version 1.4: piloted in the live interfaces of six databases on 28 and 29 July 2026, PRESS-reviewed on 19 August 2026 with no concerns, and confirmed by the supervisors in October 2026. The principal search is executed immediately after this deposit. This deposit is time-stamped and precedes the principal search; later versions, if any, are deposited as new versions of this record.

Zenodo (CERN European Organization for Nuclear Research)
University of Trás-os-Montes and Alto Douro (PT), Universidade Aberta (PT), INESC TEC (PT), Universidade Nova de Lisboa (PT)
Quality education
Openalex Percentile: Top 5%
Educational Games and Gamification
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