Subjective equality of visual self-motion and walking speed in virtual environments depends on the field of view

Typical visual displays cover only a fraction of the visual field. How do such restrictions influence the perception of visual speed during self-motion? While surrounded by a panoramic screen on which an alley of terraced houses was presented, participants walked at constant speed on a treadmill. They adjusted the speed of the visual scene to match their subjectively experienced walking speed. We manipulated which areas of the visual field remained visible. Only this effective Field of View (FoV) contributed to stimulation by scene motion, while the remainder of the scene was replaced by a homogenous grey overlay with no optic flow. We found that the central part of the visual field needs to be presented substantially faster than the actual walking speed to be perceived as matching. This ratio of visual to actual walking speed ("gain") is lower for equally sized parts of the visual periphery. This result is mainly explained by motion-energy density, but there are also unique contributions of size and position in the visual field (including interaction of the three). There is substantial inter-individual variability in the overall gain perceived as optimal, which is in part explained by step length, but shows no relation to anthropometric measures (body height, leg length). Our results quantify the contribution of different visual field areas to motion perception in complex scenes and are of specific relevance for simulating self-motion, especially in virtual-reality setups with limited horizontal FoV.

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Publication Details

Journal
Vision Research
Published
2026-10-15
DOI
https://doi.org/10.1016/j.visres.2026.108918
Primary Topic
Visual perception and processing mechanisms
Type
article
Field-Weighted Citation Impact
0.00

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article

Subjective equality of visual self-motion and walking speed in virtual environments depends on the field of view

Wolfgang Einhäuser A, Patricia R. Mueller
Vision Research
Visual perception and processing mechanisms
article

Subjective equality of visual self-motion and walking speed in virtual environments depends on the field of view

Wolfgang Einhäuser A, Patricia R. Mueller
article en

Abstract

Typical visual displays cover only a fraction of the visual field. How do such restrictions influence the perception of visual speed during self-motion? While surrounded by a panoramic screen on which an alley of terraced houses was presented, participants walked at constant speed on a treadmill. They adjusted the speed of the visual scene to match their subjectively experienced walking speed. We manipulated which areas of the visual field remained visible. Only this effective Field of View (FoV) contributed to stimulation by scene motion, while the remainder of the scene was replaced by a homogenous grey overlay with no optic flow. We found that the central part of the visual field needs to be presented substantially faster than the actual walking speed to be perceived as matching. This ratio of visual to actual walking speed ("gain") is lower for equally sized parts of the visual periphery. This result is mainly explained by motion-energy density, but there are also unique contributions of size and position in the visual field (including interaction of the three). There is substantial inter-individual variability in the overall gain perceived as optimal, which is in part explained by step length, but shows no relation to anthropometric measures (body height, leg length). Our results quantify the contribution of different visual field areas to motion perception in complex scenes and are of specific relevance for simulating self-motion, especially in virtual-reality setups with limited horizontal FoV.

Vision ResearchVol. 250
Chemnitz University of Technology (DE)
Deutsche Forschungsgemeinschaft
Openalex Percentile: Top 14%
Visual perception and processing mechanisms
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