A systematic analysis of research trends in augmented reality within higher education

This study set out to examine trends in research on Augmented Reality (AR) in Higher Education Institutions (HEI). A total of 117 articles were retrieved from the Scopus and ScienceDirect databases. The number of publications on AR in HE is steadily increasing, from early prototypes (2011–2014, 6 studies), to discipline-specific pilots (2015–2018, 17 studies), to institutional engagement (2019–2020, 21 studies), through pandemic-driven acceleration (2021–2022, 24 studies), followed by disciplinary diversification and methodological maturity (2023–2024, 32 studies), and culminating in large-scale adoption (2025, 17 studies). The most commonly used hardware resources for creating AR-based learning environments include smartphones (55%), followed by computers (23%), tablets (15%), and other devices (7%). An analysis of the educational fields reveals that AR is often tested for its general educational potential rather than within a single field (33%). However, Engineering (15%), Education (12%) and Medicine/Health Sciences (12%) dominate the publication landscape, collectively accounting for over a third of the total output. In terms of research approaches, 58% (n = 63) employed quantitative methods, 35% (n = 38) of the studies presented conceptual modelling research, 4% (n = 4) adopted qualitative methods, and the remaining 11% (n = 12) used a mixed-methods approach.

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Publication Details

Journal
Educational Media International
Published
2026-10-14
DOI
https://doi.org/10.1080/09523987.2026.2747909
Primary Topic
Augmented Reality Applications
Type
article
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article

A systematic analysis of research trends in augmented reality within higher education

Christian Camilleri, Carlos Efrén Mora, Sarah Pulé, Lawrence Farrugia Caruana
Educational Media International
Augmented Reality Applications
article

A systematic analysis of research trends in augmented reality within higher education

Christian Camilleri, Carlos Efrén Mora, Sarah Pulé, Lawrence Farrugia Caruana
article en

Abstract

This study set out to examine trends in research on Augmented Reality (AR) in Higher Education Institutions (HEI). A total of 117 articles were retrieved from the Scopus and ScienceDirect databases. The number of publications on AR in HE is steadily increasing, from early prototypes (2011–2014, 6 studies), to discipline-specific pilots (2015–2018, 17 studies), to institutional engagement (2019–2020, 21 studies), through pandemic-driven acceleration (2021–2022, 24 studies), followed by disciplinary diversification and methodological maturity (2023–2024, 32 studies), and culminating in large-scale adoption (2025, 17 studies). The most commonly used hardware resources for creating AR-based learning environments include smartphones (55%), followed by computers (23%), tablets (15%), and other devices (7%). An analysis of the educational fields reveals that AR is often tested for its general educational potential rather than within a single field (33%). However, Engineering (15%), Education (12%) and Medicine/Health Sciences (12%) dominate the publication landscape, collectively accounting for over a third of the total output. In terms of research approaches, 58% (n = 63) employed quantitative methods, 35% (n = 38) of the studies presented conceptual modelling research, 4% (n = 4) adopted qualitative methods, and the remaining 11% (n = 12) used a mixed-methods approach.

Educational Media International
Universidad de La Laguna (ES), University of Malta (MT)
Quality education
Openalex Percentile: Top 16%
Augmented Reality Applications
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