Shopping From the List: Teaching Middle School Students Grocery Shopping Skills Via Non-Immersive Virtual Reality
Previous researchers determined virtual reality (VR) is an effective and efficient technology-based intervention for teaching life skills to students with disabilities. However, few researchers have explored the use of VR to teach community-based life skills, such as grocery shopping from a list. In this concurrent baseline multiple-probe single-case design study, researchers explored the effectiveness of a non-immersive VR program in teaching three middle school students with disabilities the important community-based life skill of grocery shopping. Researchers concluded two main results: (a) although each participant reached 100% independent accuracy for two consecutive probe sessions, researchers could not determine a functional relation between the non-immersive VR and participants' independent accuracy due to the read-aloud accommodation provided to two of the three participants after their first intervention probe, and (b) all participants acquired the skill in a relatively short amount of time. Implications for practice are discussed.
Authors
- Emily C. Bouck (ORCID: https://orcid.org/0000-0002-0515-7627)
- James Nuse (ORCID: https://orcid.org/0009-0007-7639-6469)
- Laura Norwine (ORCID: https://orcid.org/0009-0000-6133-9268)
Institutions
- McNeese State University (US)
- Michigan State University (US)
Publication Details
- Journal
- Behavior Modification
- Published
- 2026-10-14
- DOI
- https://doi.org/10.1177/01454455261495093
- Primary Topic
- Behavioral and Psychological Studies
- Type
- article
- Field-Weighted Citation Impact
- 0.00