AI-Style Expression and Game Feedback Discriminability: Recommendation Dynamics and Review Information Prioritization
AI-style expression has become a feature of online review environments, raising questions about how clearly review content continues to differentiate recommendation states. Using 108,911 English-language Steam reviews from 18 games, this study defines Game Feedback Discriminability (GFD) as the out-of-sample separability of recommendation labels from masked review content. In competitive-action games, larger increases in AI-style expression are followed by a higher next-quarter Not Recommended share; the narrative-choice association is near zero, with suggestive support for a direct type difference. Under the actual-calendar specification, the within-type AI-style–GFD relationship follows different temporal paths across the two game types: the narrative-choice relationship moves from negative toward zero, whereas the competitive-action relationship declines from positive to negative. Prioritizing game content and operational information is associated with higher GFD in both types. In competitive-action games, evaluation-linked gameplay experience is associated with higher GFD, whereas problem-focused information is associated with lower GFD.
Authors
- Fengpei Wu (ORCID: https://orcid.org/0000-0002-8183-567X)
- Can Liu (ORCID: https://orcid.org/0009-0001-1773-3687)
- Xiang Su
- Jianting Tang (ORCID: https://orcid.org/0000-0003-3490-0237)
Institutions
- Hohai University (CN)
- Jiangsu University of Science and Technology (CN)
Publication Details
- Journal
- Journal of theoretical and applied electronic commerce research
- Published
- 2026-10-13
- DOI
- https://doi.org/10.3390/jtaer21100365
- Primary Topic
- Digital Marketing and Social Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00