Development and evaluation of the STOU BrainLadder: a board-game intervention to enhance cognitive health among Thai elderly

Purpose This study aims to (1) design and develop the game and (2) evaluate the effectiveness of the developed game. Design/methodology/approach Nine experts participated to examine the feasibility and the design concept and also to assess the prototype's suitability in two separate focus-group sessions. Another five experts subsequently evaluated the prototype. Sixty elders participated in two experimental trials (30 per trial). Instruments included STOU BrainLadder, a board-game evaluation form, the trail making test A/B (TMT-A/B) – a memory-screening test and a satisfaction questionnaire. Data were analyzed using descriptive statistics, the Wilcoxon signed-rank test, Friedman's Test, Kendall's W and content analysis. Findings The board-game comprised three mini-games (Simon, Matching and RuleMaster). Experts rated it as appropriate, easy to understand and supportive of cognitive-function training. After 14 days, participants showed significant within-cohort improvements (p < 0.05) in game-embedded indicators related to processing speed, working memory, attention and executive function. Overall satisfaction was high (M = 4.13, SD = 0.94), with suggestions to enlarge fonts and adjust audio volume for sensory accessibility. Practical implications A well-designed board game shall support cognitive-health promotion and shall be integrated into community-based health promotion. Originality/value This study proposed an innovative game framework combining cognitive-psychology and social-cognitive learning to enhance elder cognitive functions in aging societies.

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Publication Details

Journal
AAOU Journal/AAOU journal
Published
2026-10-13
DOI
https://doi.org/10.1108/aaouj-10-2025-0166
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Development and evaluation of the STOU BrainLadder: a board-game intervention to enhance cognitive health among Thai elderly

Thanyasinee Laosum, Anusorn Koedsri
AAOU Journal/AAOU journal
Educational Games and Gamification
article

Development and evaluation of the STOU BrainLadder: a board-game intervention to enhance cognitive health among Thai elderly

Thanyasinee Laosum, Anusorn Koedsri
article en

Abstract

Purpose This study aims to (1) design and develop the game and (2) evaluate the effectiveness of the developed game. Design/methodology/approach Nine experts participated to examine the feasibility and the design concept and also to assess the prototype's suitability in two separate focus-group sessions. Another five experts subsequently evaluated the prototype. Sixty elders participated in two experimental trials (30 per trial). Instruments included STOU BrainLadder, a board-game evaluation form, the trail making test A/B (TMT-A/B) – a memory-screening test and a satisfaction questionnaire. Data were analyzed using descriptive statistics, the Wilcoxon signed-rank test, Friedman's Test, Kendall's W and content analysis. Findings The board-game comprised three mini-games (Simon, Matching and RuleMaster). Experts rated it as appropriate, easy to understand and supportive of cognitive-function training. After 14 days, participants showed significant within-cohort improvements (p < 0.05) in game-embedded indicators related to processing speed, working memory, attention and executive function. Overall satisfaction was high (M = 4.13, SD = 0.94), with suggestions to enlarge fonts and adjust audio volume for sensory accessibility. Practical implications A well-designed board game shall support cognitive-health promotion and shall be integrated into community-based health promotion. Originality/value This study proposed an innovative game framework combining cognitive-psychology and social-cognitive learning to enhance elder cognitive functions in aging societies.

AAOU Journal/AAOU journal
Sukhothai Thammathirat Open University (TH)
Openalex Percentile: Top 5%
Educational Games and Gamification
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