Online distributed NE seeking for multi-agent noncooperative games with time-varying delays

Abstract This paper investigates noncooperative online games in multi-agent systems with time-delay feedback constraints. In these games, all players individually minimize their own time-varying costs, yet these costs are coupled through the joint strategies of the entire group. The gradient feedback available to the player is subject to unknown, heterogeneous delays that vary across players and time instants. To address these challenges, a distributed online gradient-descent algorithm is developed to seek the time-varying Nash equilibrium in the game. The algorithm is proven to achieve a sublinear dynamic regret bound via an appropriate learning rate, provided that the path variations grow sublinearly. Finally, an online electricity market game with time-varying delays is provided to illustrate the effectiveness of the algorithm.

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Publication Details

Journal
C2 Science and Technology
Published
2026-10-12
DOI
https://doi.org/10.26599/c2st.2026.9700002
Primary Topic
Distributed Control Multi-Agent Systems
Type
article
Field-Weighted Citation Impact
0.00
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Online distributed NE seeking for multi-agent noncooperative games with time-varying delays

Yongzhao Hua, Lingfei Su, Danwei Wang, Jinhu Lü et al.
C2 Science and Technology
Distributed Control Multi-Agent Systems
article

Online distributed NE seeking for multi-agent noncooperative games with time-varying delays

Yongzhao Hua, Lingfei Su, Danwei Wang, Jinhu Lü, Xiwang Dong
article en

Abstract

Abstract This paper investigates noncooperative online games in multi-agent systems with time-delay feedback constraints. In these games, all players individually minimize their own time-varying costs, yet these costs are coupled through the joint strategies of the entire group. The gradient feedback available to the player is subject to unknown, heterogeneous delays that vary across players and time instants. To address these challenges, a distributed online gradient-descent algorithm is developed to seek the time-varying Nash equilibrium in the game. The algorithm is proven to achieve a sublinear dynamic regret bound via an appropriate learning rate, provided that the path variations grow sublinearly. Finally, an online electricity market game with time-varying delays is provided to illustrate the effectiveness of the algorithm.

C2 Science and Technology
Nanyang Technological University (SG), Beijing Academy of Artificial Intelligence (CN), Beihang University (CN)
Openalex Percentile: Top 11%
Distributed Control Multi-Agent Systems
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