Toward a Ludology of Fascism

In a recruitment ad for the US Immigration and Customs Enforcement, a screenshot from the video game Halo was overlaid with the text “destroy the flood,” presenting an invitation to take part in exterminatory border violence as a form of play. Observing the disquieting glee with which border violence is promoted and conducted in the United States, this paper proposes that fascism should be read as a form of play. This paper looks to games studies as a means to examine how the racialized violence of American policing is given mechanics and procedures that render such violence as pleasurable. Through a case study of the 2023 SWAT-themed video game Ready or Not , this article discusses how thought patterns of fascism are simulated through game mechanics that present fascist praxis as desirable.

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Publication Details

Journal
Games and Culture
Published
2026-10-12
DOI
https://doi.org/10.1177/15554120261498112
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Toward a Ludology of Fascism

Maxim Tvorun‐Dunn
Games and Culture
Digital Games and Media
article

Toward a Ludology of Fascism

Maxim Tvorun‐Dunn
article en

Abstract

In a recruitment ad for the US Immigration and Customs Enforcement, a screenshot from the video game Halo was overlaid with the text “destroy the flood,” presenting an invitation to take part in exterminatory border violence as a form of play. Observing the disquieting glee with which border violence is promoted and conducted in the United States, this paper proposes that fascism should be read as a form of play. This paper looks to games studies as a means to examine how the racialized violence of American policing is given mechanics and procedures that render such violence as pleasurable. Through a case study of the 2023 SWAT-themed video game Ready or Not , this article discusses how thought patterns of fascism are simulated through game mechanics that present fascist praxis as desirable.

Games and Culture
Tokyo International University (JP)
Openalex Percentile: Top 5%
Digital Games and Media
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