Toward a Ludology of Fascism
In a recruitment ad for the US Immigration and Customs Enforcement, a screenshot from the video game Halo was overlaid with the text “destroy the flood,” presenting an invitation to take part in exterminatory border violence as a form of play. Observing the disquieting glee with which border violence is promoted and conducted in the United States, this paper proposes that fascism should be read as a form of play. This paper looks to games studies as a means to examine how the racialized violence of American policing is given mechanics and procedures that render such violence as pleasurable. Through a case study of the 2023 SWAT-themed video game Ready or Not , this article discusses how thought patterns of fascism are simulated through game mechanics that present fascist praxis as desirable.
Authors
- Maxim Tvorun‐Dunn (ORCID: https://orcid.org/0000-0001-8092-5393)
Institutions
- Tokyo International University (JP)
Publication Details
- Journal
- Games and Culture
- Published
- 2026-10-12
- DOI
- https://doi.org/10.1177/15554120261498112
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00