A Needs Analysis for Developing a Metaverse Framework in TVET to Support Project-Based Learning and 21st-Century Skill

This study examines the necessity of developing a metaverse framework within Technical and Vocational Education and Training (TVET) to facilitate Project-Based Learning (PjBL) and enhance 21st-century skills. This research utilized a descriptive quantitative approach, employing a closed-ended questionnaire with a five-point Likert scale, which was distributed online to 100 stakeholders, including lecturers/teachers, TVET students, school or program managers, and educational technology developers. The findings revealed that all principal variables–metaverse-based learning environment, PjBL support, 21st-century skills development, and framework requirements–achieved high to very high mean scores. Stakeholders identified immersive simulation, safe practice spaces, real-world project scenarios, collaboration tools, and curriculum alignment as essential components of metaverse implementation. The results further indicate strong expectations for structured pedagogical design, technological stability, and assessment support through learning analytics. These findings suggest that developing a metaverse framework in TVET is not only technologically feasible but also pedagogically essential for enhancing experiential learning and higher-order competencies. This study offers a comprehensive needs-based perspective that integrates technology, pedagogy, and institutional readiness into a unified framework for immersive vocational education.

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Journal
Journal of Technical Education and Training
Published
2026-10-09
Primary Topic
Vocational and Entrepreneurial Education
Type
article
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article

A Needs Analysis for Developing a Metaverse Framework in TVET to Support Project-Based Learning and 21st-Century Skill

Syaiful Islami, Eko Indrawan, Bulkia Rahim, Kyaw Zay Ya et al.
Journal of Technical Education and Training
Vocational and Entrepreneurial Education
article

A Needs Analysis for Developing a Metaverse Framework in TVET to Support Project-Based Learning and 21st-Century Skill

Syaiful Islami, Eko Indrawan, Bulkia Rahim, Kyaw Zay Ya, Sukardi
article en

Abstract

This study examines the necessity of developing a metaverse framework within Technical and Vocational Education and Training (TVET) to facilitate Project-Based Learning (PjBL) and enhance 21st-century skills. This research utilized a descriptive quantitative approach, employing a closed-ended questionnaire with a five-point Likert scale, which was distributed online to 100 stakeholders, including lecturers/teachers, TVET students, school or program managers, and educational technology developers. The findings revealed that all principal variables–metaverse-based learning environment, PjBL support, 21st-century skills development, and framework requirements–achieved high to very high mean scores. Stakeholders identified immersive simulation, safe practice spaces, real-world project scenarios, collaboration tools, and curriculum alignment as essential components of metaverse implementation. The results further indicate strong expectations for structured pedagogical design, technological stability, and assessment support through learning analytics. These findings suggest that developing a metaverse framework in TVET is not only technologically feasible but also pedagogically essential for enhancing experiential learning and higher-order competencies. This study offers a comprehensive needs-based perspective that integrates technology, pedagogy, and institutional readiness into a unified framework for immersive vocational education.

Journal of Technical Education and Training
State University of Padang (ID), National Cheng Kung University (TW)
Openalex Percentile: Top 3%
Vocational and Entrepreneurial Education
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A Needs Analysis for Developing a Metaverse Framework in TVET to Support Project-Based Learning and 21st-Century Skill — Syaiful Islami, Eko Indrawan, et al. · Journal of Technical Education and Training (2026) | TGRS Research Map | TGRS