Recency or Quality: Final Interactions Overpower Expectations in Subjective Usability Ratings

Subjective usability scales, such as the SUS and SEQ, are assumed to provide global assessments of user experience. However, emerging evidence suggests that the final interaction has a disproportionate impact on these subjective ratings, potentially leading to inaccurate global usability scores. This study investigated whether establishing a stable expectation of quality through multiple interactions could buffer against such recency effects. Participants completed a series of search tasks in which the quality of the initial and final interactions was systematically varied. Results revealed that the quality of the final interactions dominated the evaluation, regardless of the user’s initial experiences with the website. For instance, even after several positive interactions, final negative interactions reduced usability ratings to levels indistinguishable from those of an entirely bad design. These findings reveal a strong biasing effect that could inadvertently trigger critical redesign decisions based on transient end-of-session frustrations rather than on objective system quality.

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Publication Details

Journal
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published
2026-10-09
DOI
https://doi.org/10.1177/10711813261493598
Primary Topic
Usability and User Interface Design
Type
article
Field-Weighted Citation Impact
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article

Recency or Quality: Final Interactions Overpower Expectations in Subjective Usability Ratings

Mary Lynn Still, Jeremiah D. Still
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Usability and User Interface Design
article

Recency or Quality: Final Interactions Overpower Expectations in Subjective Usability Ratings

Mary Lynn Still, Jeremiah D. Still
article en

Abstract

Subjective usability scales, such as the SUS and SEQ, are assumed to provide global assessments of user experience. However, emerging evidence suggests that the final interaction has a disproportionate impact on these subjective ratings, potentially leading to inaccurate global usability scores. This study investigated whether establishing a stable expectation of quality through multiple interactions could buffer against such recency effects. Participants completed a series of search tasks in which the quality of the initial and final interactions was systematically varied. Results revealed that the quality of the final interactions dominated the evaluation, regardless of the user’s initial experiences with the website. For instance, even after several positive interactions, final negative interactions reduced usability ratings to levels indistinguishable from those of an entirely bad design. These findings reveal a strong biasing effect that could inadvertently trigger critical redesign decisions based on transient end-of-session frustrations rather than on objective system quality.

Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Old Dominion University (US)
Openalex Percentile: Top 8%
Usability and User Interface Design
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Recency or Quality: Final Interactions Overpower Expectations in Subjective Usability Ratings — Mary Lynn Still, Jeremiah D. Still · Proceedings of the Human Factors and Ergonomics Society Annual Meeting (2026) | TGRS Research Map | TGRS