A Novel Gamified Approach to Measuring Dating Violence Attitudes: The Role of Relationship Self-Efficacy Among University Students

This cross-sectional study examined dating violence attitudes and relationship self-efficacy among 381 university students, using a novel gamified platform—a field first—to boost engagement and reduce social desirability bias. Participants rejected violence-tolerant attitudes (DAVS M = 1.91), with sexual violence rated most acceptable. Male students scored higher than females on DAVS total ( p < .001) and all five subscales ( p < .05). Independent predictors included male gender (β = .237), younger age (β = −.120), relationship duration of 1–3 years (β = .123), and lower relationship self-efficacy (β = −.334). Assessments took 10–12 min; whether gamification improves engagement or reduces bias warrants comparative testing.

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Publication Details

Journal
Violence Against Women
Published
2026-10-09
DOI
https://doi.org/10.1177/10778012261495052
Primary Topic
Intimate Partner and Family Violence
Type
article
Field-Weighted Citation Impact
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article

A Novel Gamified Approach to Measuring Dating Violence Attitudes: The Role of Relationship Self-Efficacy Among University Students

İlknur Atasever, Emel Taşçi
Violence Against Women
Intimate Partner and Family Violence
article

A Novel Gamified Approach to Measuring Dating Violence Attitudes: The Role of Relationship Self-Efficacy Among University Students

İlknur Atasever, Emel Taşçi
article en

Abstract

This cross-sectional study examined dating violence attitudes and relationship self-efficacy among 381 university students, using a novel gamified platform—a field first—to boost engagement and reduce social desirability bias. Participants rejected violence-tolerant attitudes (DAVS M = 1.91), with sexual violence rated most acceptable. Male students scored higher than females on DAVS total ( p < .001) and all five subscales ( p < .05). Independent predictors included male gender (β = .237), younger age (β = −.120), relationship duration of 1–3 years (β = .123), and lower relationship self-efficacy (β = −.334). Assessments took 10–12 min; whether gamification improves engagement or reduces bias warrants comparative testing.

Violence Against Women
Süleyman Demirel Üniversitesi (TR)
Openalex Percentile: Top 9%
Intimate Partner and Family Violence
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