GAMIFIED VOCABULARY ACQUISITION IN EFL CLASSROOMS: ENHANCING RETENTION AND LEARNER MOTIVATION

Vocabulary acquisition remains a cornerstone of second language proficiency, yet conventional memorization techniques frequently fail to ensure long-term retention or maintain learner engagement. This paper examines the efficacy of gamified learning tools in expanding English as a Foreign Language (EFL) lexical competence. Using a quasi-experimental design involving 48 intermediate EFL learners divided into an experimental group (utilizing digital gamified tools) and a control group (following traditional rote-learning methods), the study assessed vocabulary retention over a four-week intervention. Pre-test and post-test scores revealed statistically significant gains in lexical retrieval and delayed retention among participants exposed to gamified elements such as immediate feedback, point systems, and spaced repetition. The findings suggest that gamification transforms passive memorization into active linguistic engagement, offering practical implications for contemporary language pedagogy.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-10-09
DOI
https://doi.org/10.5281/zenodo.23268922
Primary Topic
Educational Games and Gamification
Type
article
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article

GAMIFIED VOCABULARY ACQUISITION IN EFL CLASSROOMS: ENHANCING RETENTION AND LEARNER MOTIVATION

Nodirabegim Mirzayeva
Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

GAMIFIED VOCABULARY ACQUISITION IN EFL CLASSROOMS: ENHANCING RETENTION AND LEARNER MOTIVATION

Nodirabegim Mirzayeva
article en

Abstract

Vocabulary acquisition remains a cornerstone of second language proficiency, yet conventional memorization techniques frequently fail to ensure long-term retention or maintain learner engagement. This paper examines the efficacy of gamified learning tools in expanding English as a Foreign Language (EFL) lexical competence. Using a quasi-experimental design involving 48 intermediate EFL learners divided into an experimental group (utilizing digital gamified tools) and a control group (following traditional rote-learning methods), the study assessed vocabulary retention over a four-week intervention. Pre-test and post-test scores revealed statistically significant gains in lexical retrieval and delayed retention among participants exposed to gamified elements such as immediate feedback, point systems, and spaced repetition. The findings suggest that gamification transforms passive memorization into active linguistic engagement, offering practical implications for contemporary language pedagogy.

Zenodo (CERN European Organization for Nuclear Research)
Openalex Percentile: Top 5%
Educational Games and Gamification
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GAMIFIED VOCABULARY ACQUISITION IN EFL CLASSROOMS: ENHANCING RETENTION AND LEARNER MOTIVATION — Nodirabegim Mirzayeva · Zenodo (CERN European Organization for Nuclear Research) (2026) | TGRS Research Map | TGRS