Exploring learning in classic African board games: a review of recent literature

Abstract A growing body of research on board games demonstrates that these games can function as learning environments and provide opportunities for learning across diverse contexts. Although learning is often conceptualized contextually within this literature, studies increasingly demonstrate that meaningful learning can occur through participation in board game environments. However, the relationship between board games and learning has been examined predominantly through the study of modern board games, with comparatively limited attention given to classic African board games. This literature review explores learning in classic African board games. This study serves two purposes as it highlights the state of research on classic African board games and the relationship of these games with learning. The fi ndings show that classic African board games are spaces where learning occurs and players engage in a constellation of literacies. The studies analyzed indicate that playing these games can facilitate mathematical learning, engage players in computational thinking and songoputation, and foster the development of skills related to science, engineering, and technology (i.e. STEM). These board games also allow for the exploration of artificial intelligence (AI), which results in the learning of new AI techniques. Classic African board games have the potential to simplify the learning of various subjects and the acquisition of skills relevant to the 21st century. As such, more empirical studies should be conducted to further investigate the connection between playing thesegames, their game mechanics and learning; and particularly the link between their gameplay and the learning of specific subjects such as mathematics, science, and engineering.

Authors

Institutions

Publication Details

Journal
Educational Technology Research and Development
Published
2026-10-09
DOI
https://doi.org/10.1007/s11423-026-10733-9
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Exploring learning in classic African board games: a review of recent literature

Rebecca Yvonne Bayeck
Educational Technology Research and Development
Educational Games and Gamification
article

Exploring learning in classic African board games: a review of recent literature

Rebecca Yvonne Bayeck
article en

Abstract

Abstract A growing body of research on board games demonstrates that these games can function as learning environments and provide opportunities for learning across diverse contexts. Although learning is often conceptualized contextually within this literature, studies increasingly demonstrate that meaningful learning can occur through participation in board game environments. However, the relationship between board games and learning has been examined predominantly through the study of modern board games, with comparatively limited attention given to classic African board games. This literature review explores learning in classic African board games. This study serves two purposes as it highlights the state of research on classic African board games and the relationship of these games with learning. The fi ndings show that classic African board games are spaces where learning occurs and players engage in a constellation of literacies. The studies analyzed indicate that playing these games can facilitate mathematical learning, engage players in computational thinking and songoputation, and foster the development of skills related to science, engineering, and technology (i.e. STEM). These board games also allow for the exploration of artificial intelligence (AI), which results in the learning of new AI techniques. Classic African board games have the potential to simplify the learning of various subjects and the acquisition of skills relevant to the 21st century. As such, more empirical studies should be conducted to further investigate the connection between playing thesegames, their game mechanics and learning; and particularly the link between their gameplay and the learning of specific subjects such as mathematics, science, and engineering.

Educational Technology Research and Development
University of the Witwatersrand (ZA), Jones College (US)
Openalex Percentile: Top 5%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Exploring learning in classic African board games: a review of recent literature — Rebecca Yvonne Bayeck · Educational Technology Research and Development (2026) | TGRS Research Map | TGRS