Intensional Physics Computing: Generating Virtual Reality via Multidimensional Tensor Core Queries

For the past three decades, computer graphics and physics simulations have relied on extensional logic - defining virtual worlds through explicit enumerations of geometric vertices, polygons, and pre-baked textures. This paper introduces "Intensional Physics Computing," a radical paradigm shift that abandons explicit geometry. Instead of storing the boundaries of objects, the proposed architecture stores the fundamental physical laws (the intension) within a continuous, multidimensional tensor field. Utilizing GPU Tensor Cores, the physical reality of a scene is not drawn; it is mathematically derived in real-time. In this framework, raymarching ceases to be a mere rendering technique and becomes an "intensional query," where photons interrogate the localized physical rules of the tensor grid to dynamically generate emergent visual and acoustic phenomena.

Authors

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-10-08
DOI
https://doi.org/10.5281/zenodo.23241776
Primary Topic
Computer Graphics and Visualization Techniques
Type
preprint
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preprint

Intensional Physics Computing: Generating Virtual Reality via Multidimensional Tensor Core Queries

Michal Mazgal
Zenodo (CERN European Organization for Nuclear Research)
Computer Graphics and Visualization Techniques
preprint

Intensional Physics Computing: Generating Virtual Reality via Multidimensional Tensor Core Queries

Michal Mazgal
preprint en

Abstract

For the past three decades, computer graphics and physics simulations have relied on extensional logic - defining virtual worlds through explicit enumerations of geometric vertices, polygons, and pre-baked textures. This paper introduces "Intensional Physics Computing," a radical paradigm shift that abandons explicit geometry. Instead of storing the boundaries of objects, the proposed architecture stores the fundamental physical laws (the intension) within a continuous, multidimensional tensor field. Utilizing GPU Tensor Cores, the physical reality of a scene is not drawn; it is mathematically derived in real-time. In this framework, raymarching ceases to be a mere rendering technique and becomes an "intensional query," where photons interrogate the localized physical rules of the tensor grid to dynamically generate emergent visual and acoustic phenomena.

Zenodo (CERN European Organization for Nuclear Research)
Computer Graphics and Visualization Techniques
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Intensional Physics Computing: Generating Virtual Reality via Multidimensional Tensor Core Queries — Michal Mazgal · Zenodo (CERN European Organization for Nuclear Research) (2026) | TGRS Research Map | TGRS