Pathbreak: A Biodiversity-Food-Governance Game for experiential reimagination of social-environmental futures

Social dilemmas are central to addressing biodiversity loss, yet tools to make them tangible remain critically scarce. Pathbreak: A Biodiversity-Food-Governance Game provides an engaging and hands-on experience to explore social dilemmas between short- and long-term, individual and collective interests, alongside those pertaining to trust, elections, democracy, intersectionality, and power. The platform offers researchers and practitioners a unique arena to study and foster collective learning and reimagine alternative social-environmental futures.

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Publication Details

Journal
npj Biodiversity
Published
2026-10-08
DOI
https://doi.org/10.1038/s44185-026-00160-7
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Pathbreak: A Biodiversity-Food-Governance Game for experiential reimagination of social-environmental futures

Ilkhom Soliev, Marco A. Janssen, Michał Pająk, Maryna Bykova
npj Biodiversity
Educational Games and Gamification
article

Pathbreak: A Biodiversity-Food-Governance Game for experiential reimagination of social-environmental futures

Ilkhom Soliev, Marco A. Janssen, Michał Pająk, Maryna Bykova
article en

Abstract

Social dilemmas are central to addressing biodiversity loss, yet tools to make them tangible remain critically scarce. Pathbreak: A Biodiversity-Food-Governance Game provides an engaging and hands-on experience to explore social dilemmas between short- and long-term, individual and collective interests, alongside those pertaining to trust, elections, democracy, intersectionality, and power. The platform offers researchers and practitioners a unique arena to study and foster collective learning and reimagine alternative social-environmental futures.

npj BiodiversityVol. 5(1)
University of Erfurt (DE), German Centre for Integrative Biodiversity Research (DE), Wroclaw University of Economics and Business (PL), Thüringer Aufbaubank (DE), Arizona State University (US), Martin Luther University Halle-Wittenberg (DE)
Openalex Percentile: Top 4%
Educational Games and Gamification
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