Teaching STEAM in Secondary General Music Using Scratch and Makey Makey: Part II

Building on the conceptual foundation introduced in Part I, this article presents a practical example of technology-enhanced STEAM learning in secondary general music using Scratch and Makey Makey. Guided by the 5E Instructional Model, the lesson engages students in creative music-making while developing computational thinking, problem-solving, and collaboration. Through coding and interactive design, students explore connections between musical creativity and technology in an interdisciplinary learning environment. The lesson offers music educators an accessible model for translating STEAM concepts into classroom practice.

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Publication Details

Journal
Journal of General Music Education
Published
2026-10-08
DOI
https://doi.org/10.1177/27527646261490867
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00
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article

Teaching STEAM in Secondary General Music Using Scratch and Makey Makey: Part II

Hyesoo Yoo
Journal of General Music Education
Teaching and Learning Programming
article

Teaching STEAM in Secondary General Music Using Scratch and Makey Makey: Part II

Hyesoo Yoo
article en

Abstract

Building on the conceptual foundation introduced in Part I, this article presents a practical example of technology-enhanced STEAM learning in secondary general music using Scratch and Makey Makey. Guided by the 5E Instructional Model, the lesson engages students in creative music-making while developing computational thinking, problem-solving, and collaboration. Through coding and interactive design, students explore connections between musical creativity and technology in an interdisciplinary learning environment. The lesson offers music educators an accessible model for translating STEAM concepts into classroom practice.

Journal of General Music Education
Virginia Tech (US)
Openalex Percentile: Top 6%
Teaching and Learning Programming
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