Touching Civilization: Enhancing Museum Experience for Visually Impaired Individuals through Spatiotemporal Guidance

Museum experiences remain largely inaccessible for blind and low-vision (BLV) individuals due to the visual-centric nature of traditional exhibitions. To address this gap, we present a VR-haptic museum system that combines digital 3D printing and virtual reality (VR) to deliver passive haptic experiences for BLV visitors. The system features a novel Spatiotemporal Guidance (StG) interaction mode designed to enhance accessibility and engagement. We evaluated our approach with 62 BLV participants and 19 sighted individuals under blindfolded conditions in a community setting, collecting data through questionnaires, semi-structured interviews, behavioral metrics, and vision tests. For BLV participants, StG received significantly more favorable subjective ratings across all five measured dimensions and showed the longest mean touch duration and the lowest mean touch speed. Qualitative heatmaps further suggest more systematic touch distributions around the guided artifact features. A formal group \(\times\) mode analysis identified a group-dependent effect specifically on cognitive load, highlighting the importance of involving BLV users directly when evaluating the cognitive demands of non-visual interaction. Our findings provide both practical design guidelines for accessible museum systems and methodological insights for BLV-focused research.

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Publication Details

Journal
Journal on Computing and Cultural Heritage
Published
2026-10-08
DOI
https://doi.org/10.1145/3850156
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
0.00
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article

Touching Civilization: Enhancing Museum Experience for Visually Impaired Individuals through Spatiotemporal Guidance

Yuzhi Li, Xiaoyue Zhang, Wenming Xu, Qiaolian Zhu et al.
Journal on Computing and Cultural Heritage
Tactile and Sensory Interactions
article

Touching Civilization: Enhancing Museum Experience for Visually Impaired Individuals through Spatiotemporal Guidance

Yuzhi Li, Xiaoyue Zhang, Wenming Xu, Qiaolian Zhu, Feng Tian, Haibo Xu, 谭子扬, Dan Wu
article en

Abstract

Museum experiences remain largely inaccessible for blind and low-vision (BLV) individuals due to the visual-centric nature of traditional exhibitions. To address this gap, we present a VR-haptic museum system that combines digital 3D printing and virtual reality (VR) to deliver passive haptic experiences for BLV visitors. The system features a novel Spatiotemporal Guidance (StG) interaction mode designed to enhance accessibility and engagement. We evaluated our approach with 62 BLV participants and 19 sighted individuals under blindfolded conditions in a community setting, collecting data through questionnaires, semi-structured interviews, behavioral metrics, and vision tests. For BLV participants, StG received significantly more favorable subjective ratings across all five measured dimensions and showed the longest mean touch duration and the lowest mean touch speed. Qualitative heatmaps further suggest more systematic touch distributions around the guided artifact features. A formal group \(\times\) mode analysis identified a group-dependent effect specifically on cognitive load, highlighting the importance of involving BLV users directly when evaluating the cognitive demands of non-visual interaction. Our findings provide both practical design guidelines for accessible museum systems and methodological insights for BLV-focused research.

Journal on Computing and Cultural Heritage
Shanghai University (CN), Shanghai Jinyuan Senior High School (CN)
Openalex Percentile: Top 13%
Tactile and Sensory Interactions
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Touching Civilization: Enhancing Museum Experience for Visually Impaired Individuals through Spatiotemporal Guidance — Yuzhi Li, Xiaoyue Zhang, et al. · Journal on Computing and Cultural Heritage (2026) | TGRS Research Map | TGRS