Streamlining Exploitation of Digital Archaeological Sites: A Scalable Authoring Platform to Build Digital Twins of Cultural Heritage for Research and Dissemination

Archaeological sites and artifacts are critical for understanding historical contexts, and maintaining their integrity is a vital undertaking. At the same time, ensuring their accessibility to enable direct study and exploration is essential for both researchers and the general public. To this aim, various works have explored the use of Digital Twins (DTs) for Cultural Heritage (CH) preservation and dissemination. However, the current state of the art remains fragmented and heterogeneous, with most approaches relying on ad hoc, case-specific solutions that are rarely reusable. In particular, existing research is often centered on individual digitization projects rather than on scalable frameworks that support the systematic creation and reuse of multiple DTs. Building on these considerations, this paper presents a scalable platform designed to streamline the construction and exploitation of archaeological DTs, enabling the rapid creation of case studies for both research and dissemination purposes. Specifically, we propose a no-code authoring environment that integrates 3D reconstructions of sites and artifacts with associated semantic information (e.g., annotations and points of interest), allowing users with limited technical expertise to create and manage DT-based experiences. The resulting case studies can be edited, organized, shared, and explored through both desktop and Virtual Reality interfaces. The platform positioning with respect to existing solutions has been explicitly investigated through a comparative analysis against representative state-of-the-art systems. In addition, the proposed approach has been evaluated through quantitative performance measurements, a comparative study, and two user studies targeting the Research and Dissemination modes, respectively. The platform was co-designed with curators from the Egyptian Museum in Turin, Italy, and validated through case studies based on two archaeological sites from Deir el-Medina, Egypt.

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Publication Details

Journal
Journal on Computing and Cultural Heritage
Published
2026-11-02
DOI
https://doi.org/10.1145/3859241
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
0.00
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article

Streamlining Exploitation of Digital Archaeological Sites: A Scalable Authoring Platform to Build Digital Twins of Cultural Heritage for Research and Dissemination

Christian Greco, Federico De Lorenzis, Paolo Del Vesco, Corinna Rossi et al.
2 links
Journal on Computing and Cultural Heritage
3D Surveying and Cultural Heritage
article

Streamlining Exploitation of Digital Archaeological Sites: A Scalable Authoring Platform to Build Digital Twins of Cultural Heritage for Research and Dissemination

Christian Greco, Federico De Lorenzis, Paolo Del Vesco, Corinna Rossi, Enrico Ferraris, Federico Taverni, Lorenzo Valente, Fabrizio Lamberti, Roberta Spallone, Giovanni Pachera
article en

Abstract

Archaeological sites and artifacts are critical for understanding historical contexts, and maintaining their integrity is a vital undertaking. At the same time, ensuring their accessibility to enable direct study and exploration is essential for both researchers and the general public. To this aim, various works have explored the use of Digital Twins (DTs) for Cultural Heritage (CH) preservation and dissemination. However, the current state of the art remains fragmented and heterogeneous, with most approaches relying on ad hoc, case-specific solutions that are rarely reusable. In particular, existing research is often centered on individual digitization projects rather than on scalable frameworks that support the systematic creation and reuse of multiple DTs. Building on these considerations, this paper presents a scalable platform designed to streamline the construction and exploitation of archaeological DTs, enabling the rapid creation of case studies for both research and dissemination purposes. Specifically, we propose a no-code authoring environment that integrates 3D reconstructions of sites and artifacts with associated semantic information (e.g., annotations and points of interest), allowing users with limited technical expertise to create and manage DT-based experiences. The resulting case studies can be edited, organized, shared, and explored through both desktop and Virtual Reality interfaces. The platform positioning with respect to existing solutions has been explicitly investigated through a comparative analysis against representative state-of-the-art systems. In addition, the proposed approach has been evaluated through quantitative performance measurements, a comparative study, and two user studies targeting the Research and Dissemination modes, respectively. The platform was co-designed with curators from the Egyptian Museum in Turin, Italy, and validated through case studies based on two archaeological sites from Deir el-Medina, Egypt.

Journal on Computing and Cultural Heritage
Politecnico di Torino (IT), Museo Egizio (IT), Politecnico di Milano (IT)
Openalex Percentile: Top 23%
3D Surveying and Cultural Heritage
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