Hybrid Deep Learning and GPU-Based Parallel Processing for Real-Time Animation Rendering Acceleration

The growing need for real-time, high-quality animation in video games, movies, and virtual reality calls for creative ways to strike a balance between computational efficiency and artistic fidelity. Due to their high computational cost and limited scalability, traditional rendering techniques like ray tracing are unable to satisfy these criteria. The goal of the effort was to combine GPU-based parallel processing with deep learning models to speed up real-time animation rendering. The goal is to provide a fresh method for producing high-quality artistic frames quickly and effectively, without sacrificing rendering speed or visual quality. The suggested design makes use of ESRGAN to improve super-resolution and StyleGAN2 to generate stylish textures. For training, the system makes use of the WikiArt dataset, which has more than 81,000 artworks in 27 distinct genres. To improve real-time performance, the system makes use of mixed-precision inference and GPU parallel processing via CUDA Tensor Cores. The models cooperate; StyleGAN2 first creates the foundation styled textures, and then ESRGAN instantly upscales the provided intermediate stylized textures to high resolutions like 2K or 4K. Overall performance: 52 frames per second at HD resolution, up 92.6% from the baseline; 29 frames per second at 4K resolution, which was not possible for the baseline; latency down by 44.4%, from 36 ms to 20 ms. Additionally, there has been a noticeable improvement in visual quality: the LPIPS score dropped by 43.9% from 0.41 to 0.23 and the FID dropped by 56.1% from 78.6 to 34.5. Ultimately, the suggested system achieves an exceptional GPU usage of 89%, providing increased computing efficiency. This is a high-quality, real-time artistic rendering system targeted for animation, virtual reality, and interactive media.

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Publication Details

Journal
International Journal of Computational Intelligence and Applications
Published
2026-10-07
DOI
https://doi.org/10.1142/s1469026826500574
Primary Topic
Generative Adversarial Networks and Image Synthesis
Type
article
Field-Weighted Citation Impact
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article

Hybrid Deep Learning and GPU-Based Parallel Processing for Real-Time Animation Rendering Acceleration

Xitao Wang, Ziyi Ren, Chi Zhang
International Journal of Computational Intelligence and Applications
Generative Adversarial Networks and Image Synthesis
article

Hybrid Deep Learning and GPU-Based Parallel Processing for Real-Time Animation Rendering Acceleration

Xitao Wang, Ziyi Ren, Chi Zhang
article en

Abstract

The growing need for real-time, high-quality animation in video games, movies, and virtual reality calls for creative ways to strike a balance between computational efficiency and artistic fidelity. Due to their high computational cost and limited scalability, traditional rendering techniques like ray tracing are unable to satisfy these criteria. The goal of the effort was to combine GPU-based parallel processing with deep learning models to speed up real-time animation rendering. The goal is to provide a fresh method for producing high-quality artistic frames quickly and effectively, without sacrificing rendering speed or visual quality. The suggested design makes use of ESRGAN to improve super-resolution and StyleGAN2 to generate stylish textures. For training, the system makes use of the WikiArt dataset, which has more than 81,000 artworks in 27 distinct genres. To improve real-time performance, the system makes use of mixed-precision inference and GPU parallel processing via CUDA Tensor Cores. The models cooperate; StyleGAN2 first creates the foundation styled textures, and then ESRGAN instantly upscales the provided intermediate stylized textures to high resolutions like 2K or 4K. Overall performance: 52 frames per second at HD resolution, up 92.6% from the baseline; 29 frames per second at 4K resolution, which was not possible for the baseline; latency down by 44.4%, from 36 ms to 20 ms. Additionally, there has been a noticeable improvement in visual quality: the LPIPS score dropped by 43.9% from 0.41 to 0.23 and the FID dropped by 56.1% from 78.6 to 34.5. Ultimately, the suggested system achieves an exceptional GPU usage of 89%, providing increased computing efficiency. This is a high-quality, real-time artistic rendering system targeted for animation, virtual reality, and interactive media.

International Journal of Computational Intelligence and Applications
Hanseo University (KR), Nanfang Hospital (CN)
Openalex Percentile: Top 15%
Generative Adversarial Networks and Image Synthesis
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