Enhancing Pre-service Teachers’ Co-design Skills Through Digital Serious Games: A Design-based Research Study
Abstract Recent research in higher education underscores the importance of training pre-service teachers in co-design skills. Cooperative Learning (CL) and peer feedback can play an important role in designing learning environments for the development of these skills. The study proposes an educational intervention using a Digital Serious Game (DSG) into a CL environment. A quasi-experimental design was implemented over two academic years with 435 “Science for Primary School” students (age: 21–48, M = 26.97, SD = 6.30, 94.2% female), divided into intervention and control groups. A Design-Based Research (DBR) framework guided the study, with a structured peer feedback phase introduced in the second academic year. In subgroups, students co-designed educational programs, and ANOVA was used to evaluate the main effects of each independent variable on report quality. Findings indicated that intervention groups outperformed control groups. The first-year control group showed lower performance than the second-year group, likely due to the absence of a structured peer feedback phase. However, no significant differences emerged between intervention groups, suggesting that DSGs may reduce the necessity of a structured peer feedback phase. The study supports the efficacy of DBR in designing effective cooperative educational interventions.
Authors
- Edoardo Saija (ORCID: https://orcid.org/0000-0001-7976-1846)
- Isabella Giacchi (ORCID: https://orcid.org/0009-0005-7675-4081)
- Giovanni Maria Vecchio (ORCID: https://orcid.org/0000-0001-6452-4995)
- Federica Zava (ORCID: https://orcid.org/0000-0003-4007-535X)
- Antonia Lonigro (ORCID: https://orcid.org/0000-0001-9280-4302)
- Stefano Cacciamani (ORCID: https://orcid.org/0000-0003-4455-3988)
Institutions
- Roma Tre University (IT)
- Free University of Bozen-Bolzano (IT)
- University of Aosta Valley (IT)
- Sapienza University of Rome (IT)
Publication Details
- Journal
- Technology Knowledge and Learning
- Published
- 2026-10-07
- DOI
- https://doi.org/10.1007/s10758-026-10037-0
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00