Effects of Visual-Proprioceptive Integration of Hand Position on Immersive Experience and Performance

We investigated how visual–proprioceptive conflicts regarding perceived hand position alter sense of embodiment and our actions during head-mounted display (HMD) virtual reality (VR). Participants hit virtual objects with virtual mallets (training phase) while we manipulated the amount and type of virtual hand offset, the visibility of virtual hands, and the presence of vibration cues. The manipulations differentially affected reported presence, perceived body ownership, and sense of agency. To examine the aftereffects of this training, participants were subsequently asked to strike a stationary virtual target without any visual representation of virtual hands or mallets. Hand offset during training biased the direction, and increased the variability, of these test strikes. A follow-up extinction experiment found little sign of attenuation across five consecutive strikes. These findings suggest brief exposures to visual–proprioceptive conflicts can bias perception and action beyond the immediate training context.

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Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2026-10-05
DOI
https://doi.org/10.1080/10447318.2026.2732852
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Effects of Visual-Proprioceptive Integration of Hand Position on Immersive Experience and Performance

Leyla Haghzare, Juno Kim, Stephen A. Palmisano, Branka Špehar
International Journal of Human-Computer Interaction
Virtual Reality Applications and Impacts
article

Effects of Visual-Proprioceptive Integration of Hand Position on Immersive Experience and Performance

Leyla Haghzare, Juno Kim, Stephen A. Palmisano, Branka Špehar
article en

Abstract

We investigated how visual–proprioceptive conflicts regarding perceived hand position alter sense of embodiment and our actions during head-mounted display (HMD) virtual reality (VR). Participants hit virtual objects with virtual mallets (training phase) while we manipulated the amount and type of virtual hand offset, the visibility of virtual hands, and the presence of vibration cues. The manipulations differentially affected reported presence, perceived body ownership, and sense of agency. To examine the aftereffects of this training, participants were subsequently asked to strike a stationary virtual target without any visual representation of virtual hands or mallets. Hand offset during training biased the direction, and increased the variability, of these test strikes. A follow-up extinction experiment found little sign of attenuation across five consecutive strikes. These findings suggest brief exposures to visual–proprioceptive conflicts can bias perception and action beyond the immediate training context.

International Journal of Human-Computer Interaction
UNSW Sydney (AU), Department of Physics, Mathematics and Informatics (BY)
Openalex Percentile: Top 7%
Virtual Reality Applications and Impacts
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Effects of Visual-Proprioceptive Integration of Hand Position on Immersive Experience and Performance — Leyla Haghzare, Juno Kim, et al. · International Journal of Human-Computer Interaction (2026) | TGRS Research Map | TGRS