Developing Augmented Reality to Improve Movement Literacy among Elementary School Students

This study was motivated by students’ low movement literacy in understanding physical education content presented through conventional videos, with 83% of students experiencing difficulties interpreting movements. Therefore, this study aimed to develop interactive media based on Augmented Reality (AR) for floor gymnastics to improve elementary school students’ movement literacy. The study employed the System Development Life Cycle (SDLC) method using the Waterfall model, encompassing planning, analysis, design, implementation, and testing. Product trials involved application experts, floor gymnastics content experts, and a small-group trial with 15 students at SD 3 Banjar Jawa. Expert evaluations and field trials indicated that the developed AR application was rated appropriate and functionally valid. These findings confirm that AR media for floor gymnastics are suitable as a structured interactive learning alternative. The novelty of this study lies in providing AR media that specifically validate the correct execution of the basic airplane balance pose, thereby effectively addressing students’ movement literacy difficulties before they engage in practical activities in the field.

Authors

Publication Details

Journal
Journal Coaching Education Sports
Published
2026-10-04
DOI
https://doi.org/10.31599/s3yask65
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

Developing Augmented Reality to Improve Movement Literacy among Elementary School Students

Anak Agung Ngurah Budiadnyana, Putra Laksana Anak Agung Ngurah, Anak Agung Ngurah Putra Laksana
Journal Coaching Education Sports
Augmented Reality Applications
article

Developing Augmented Reality to Improve Movement Literacy among Elementary School Students

Anak Agung Ngurah Budiadnyana, Putra Laksana Anak Agung Ngurah, Anak Agung Ngurah Putra Laksana
article en

Abstract

This study was motivated by students’ low movement literacy in understanding physical education content presented through conventional videos, with 83% of students experiencing difficulties interpreting movements. Therefore, this study aimed to develop interactive media based on Augmented Reality (AR) for floor gymnastics to improve elementary school students’ movement literacy. The study employed the System Development Life Cycle (SDLC) method using the Waterfall model, encompassing planning, analysis, design, implementation, and testing. Product trials involved application experts, floor gymnastics content experts, and a small-group trial with 15 students at SD 3 Banjar Jawa. Expert evaluations and field trials indicated that the developed AR application was rated appropriate and functionally valid. These findings confirm that AR media for floor gymnastics are suitable as a structured interactive learning alternative. The novelty of this study lies in providing AR media that specifically validate the correct execution of the basic airplane balance pose, thereby effectively addressing students’ movement literacy difficulties before they engage in practical activities in the field.

Journal Coaching Education Sports
Openalex Percentile: Top 14%
Augmented Reality Applications
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Developing Augmented Reality to Improve Movement Literacy among Elementary School Students — Anak Agung Ngurah Budiadnyana, Putra Laksana Anak Agung Ngurah, et al. · Journal Coaching Education Sports (2026) | TGRS Research Map | TGRS