Designing Virtual Reality Game-Based Learning for Computational Thinking Competency Development: Evidence from Vocational Education
Abstract* Computational thinking has become an essential skill in vocational education; however, many instructional approaches struggle to deliver authentic, engaging, and practice-oriented learning experiences. Virtual reality (VR) game-based learning presents a promising solution to address these challenges by blending immersive environments with problem-solving activities that support the development of competencies. This study explores the design and effectiveness of a VR game-based learning environment to enhance computational thinking skills in vocational education. A quasi-experimental research design was implemented, involving vocational high school students who participated in a VR-based game learning intervention integrated into their regular instructional framework. To assess computational thinking competencies, pre- and post-tests were conducted, aligned with the core components of computational thinking, and supplemented by performance-based learning tasks. The findings reveal that students experienced significant improvements in their computational thinking skills following the intervention, indicating that the VR game-based learning environment effectively supported competency development. Furthermore, the results emphasize the importance of incorporating authentic vocational scenarios and game mechanics to foster active engagement and practical problem-solving. This study contributes valuable empirical evidence to the growing body of research on game-based learning, demonstrating how thoughtfully designed virtual reality learning environments can enhance the development of computational thinking competencies in vocational education contexts.
Authors
- Sukirman Sukirman (ORCID: https://orcid.org/0000-0003-1374-9056)
- Roudlotus Sholikhah (ORCID: https://orcid.org/0009-0005-1722-999X)
- Mochamad Bruri Triyono (ORCID: https://orcid.org/0000-0001-5720-9604)
- Dias Aziz Pramudita (ORCID: https://orcid.org/0000-0002-8369-6984)
- Ratna Wardani (ORCID: https://orcid.org/0000-0002-7680-6487)
- Thomas Köhler (ORCID: https://orcid.org/0000-0002-9438-5786)
- Anis Khoerun Nisa
- Adira Bintang Permana
Institutions
- Yogyakarta State University (ID)
- State University of Semarang (ID)
- Muhammadiyah University of Surakarta (ID)
- Universitas Surakarta (ID)
- Technische Universität Dresden (DE)
Publication Details
- Journal
- F1000Research
- Published
- 2026-10-05
- DOI
- https://doi.org/10.12688/f1000research.183507.1
- Primary Topic
- Teaching and Learning Programming
- Type
- article
- Field-Weighted Citation Impact
- 0.00