A Comparative Study of Game-Based Learning and Collaborative Learning in Computer Programming: Impact on Motivation to Learn, Programming Skills, and Learning Achievement

This study explores the effects of game-based learning and collaborative learning on students' motivation, programming skills, and learning achievement in computer programming. Participants included 198 first-year university students, divided into game-based learning environment (GBL-83 students) and collaborative learning environment (COL-115 students) groups. Four tools were utilised: pre-test, post-test, rubric scoring, and a motivation questionnaire. Results show that COL students exhibit significantly higher motivation across intrinsic, grade, self-determination, and self-efficacy dimensions. In programming skills, COL students excelled in identifying outputs, while GBL students demonstrated stronger abilities in identifying inputs and processes. No statistically significant difference in overall learning achievement was observed between the two groups. These findings underscore the advantages of collaborative learning in enhancing engagement and comprehension via teamwork and peer interaction, whereas game-based learning provides an interactive and enjoyable method for cultivating technical skills. Consequently, teachers ought to choose an appropriate pedagogical method and tools for their disciplines and learners.

Authors

Publication Details

Journal
Journal of Applied Informatics and Technology
Published
2026-11-04
DOI
https://doi.org/10.14456/jait.2026.22
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A Comparative Study of Game-Based Learning and Collaborative Learning in Computer Programming: Impact on Motivation to Learn, Programming Skills, and Learning Achievement

Kannika Daungcharone
1 links
Journal of Applied Informatics and Technology
Teaching and Learning Programming
article

A Comparative Study of Game-Based Learning and Collaborative Learning in Computer Programming: Impact on Motivation to Learn, Programming Skills, and Learning Achievement

Kannika Daungcharone
article en

Abstract

This study explores the effects of game-based learning and collaborative learning on students' motivation, programming skills, and learning achievement in computer programming. Participants included 198 first-year university students, divided into game-based learning environment (GBL-83 students) and collaborative learning environment (COL-115 students) groups. Four tools were utilised: pre-test, post-test, rubric scoring, and a motivation questionnaire. Results show that COL students exhibit significantly higher motivation across intrinsic, grade, self-determination, and self-efficacy dimensions. In programming skills, COL students excelled in identifying outputs, while GBL students demonstrated stronger abilities in identifying inputs and processes. No statistically significant difference in overall learning achievement was observed between the two groups. These findings underscore the advantages of collaborative learning in enhancing engagement and comprehension via teamwork and peer interaction, whereas game-based learning provides an interactive and enjoyable method for cultivating technical skills. Consequently, teachers ought to choose an appropriate pedagogical method and tools for their disciplines and learners.

Journal of Applied Informatics and Technology
National Research Council of Thailand
Quality education
Openalex Percentile: Top 27%
Teaching and Learning Programming
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Laika access coming soon
A Comparative Study of Game-Based Learning and Collaborative Learning in Computer Programming: Impact on Motivation to Learn, Programming Skills, and Learning Achievement — Kannika Daungcharone · Journal of Applied Informatics and Technology (2026) | TGRS Research Map | TGRS