When work becomes play—And play becomes work: Divergent tech labor regimes in the United States and China

Why do similar internet firms generate divergent regimes of consent and discipline? Comparative ethnography—13 months at a top-ten US internet firm and seven in a leading Chinese firm’s games division—shows digital labor regimes as workplace translations of distinct state–capital configurations, rather than products of firm culture or national style. In the United States, a state-enabled, financialized innovation ecology privileges future value over immediate profitability. This assetization logic values ideas, code, and prototypes for projected returns. Managers translate assetization into passion, risk-taking, and heroic innovation, organizing development as a field of games that mobilizes gamer subjectivities and secures consent to uncertainty: ludic hegemony. In China, the state’s restructuring of investability weakened the speculative standing of consumer-facing internet firms while increasing approval risk, regulatory uncertainty, and pressure for near-term revenue. Managers translate rapid commodification into disciplined endurance and labor-time stacking, turning play into mandated, measurable labor: de-ludic despotism.

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Publication Details

Journal
Critical Sociology
Published
2026-10-01
DOI
https://doi.org/10.1177/08969205261484820
Primary Topic
Digital Economy and Work Transformation
Type
article
Field-Weighted Citation Impact
0.00
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article

When work becomes play—And play becomes work: Divergent tech labor regimes in the United States and China

Tongyu Wu, Zhutao Pan
Critical Sociology
Digital Economy and Work Transformation
article

When work becomes play—And play becomes work: Divergent tech labor regimes in the United States and China

Tongyu Wu, Zhutao Pan
article en

Abstract

Why do similar internet firms generate divergent regimes of consent and discipline? Comparative ethnography—13 months at a top-ten US internet firm and seven in a leading Chinese firm’s games division—shows digital labor regimes as workplace translations of distinct state–capital configurations, rather than products of firm culture or national style. In the United States, a state-enabled, financialized innovation ecology privileges future value over immediate profitability. This assetization logic values ideas, code, and prototypes for projected returns. Managers translate assetization into passion, risk-taking, and heroic innovation, organizing development as a field of games that mobilizes gamer subjectivities and secures consent to uncertainty: ludic hegemony. In China, the state’s restructuring of investability weakened the speculative standing of consumer-facing internet firms while increasing approval risk, regulatory uncertainty, and pressure for near-term revenue. Managers translate rapid commodification into disciplined endurance and labor-time stacking, turning play into mandated, measurable labor: de-ludic despotism.

Critical Sociology
Zhejiang University (CN)
Industry, innovation and infrastructure
Openalex Percentile: Top 6%
Digital Economy and Work Transformation
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When work becomes play—And play becomes work: Divergent tech labor regimes in the United States and China — Tongyu Wu, Zhutao Pan · Critical Sociology (2026) | TGRS Research Map | TGRS