When work becomes play—And play becomes work: Divergent tech labor regimes in the United States and China
Why do similar internet firms generate divergent regimes of consent and discipline? Comparative ethnography—13 months at a top-ten US internet firm and seven in a leading Chinese firm’s games division—shows digital labor regimes as workplace translations of distinct state–capital configurations, rather than products of firm culture or national style. In the United States, a state-enabled, financialized innovation ecology privileges future value over immediate profitability. This assetization logic values ideas, code, and prototypes for projected returns. Managers translate assetization into passion, risk-taking, and heroic innovation, organizing development as a field of games that mobilizes gamer subjectivities and secures consent to uncertainty: ludic hegemony. In China, the state’s restructuring of investability weakened the speculative standing of consumer-facing internet firms while increasing approval risk, regulatory uncertainty, and pressure for near-term revenue. Managers translate rapid commodification into disciplined endurance and labor-time stacking, turning play into mandated, measurable labor: de-ludic despotism.
Authors
- Tongyu Wu (ORCID: https://orcid.org/0000-0003-1184-4498)
- Zhutao Pan (ORCID: https://orcid.org/0009-0002-2541-6339)
Institutions
- Zhejiang University (CN)
Publication Details
- Journal
- Critical Sociology
- Published
- 2026-10-01
- DOI
- https://doi.org/10.1177/08969205261484820
- Primary Topic
- Digital Economy and Work Transformation
- Type
- article
- Field-Weighted Citation Impact
- 0.00