Comparative Analysis of Marker-based vs. Marker-less Computer Vision for a Gamified Lower Limb Rehabilitation

Abstract Gamified computer vision systems offer low-cost alternatives to supervised rehabilitation, yet direct comparisons of marker-based and marker-less approaches using identical hardware remain limited. This study compared two ankle rehabilitation systems using the same webcam (eMeet C960): a custom HSV-based marker tracking system and a marker-less system based on MediaPipe Pose. Both were integrated into a Unity game targeting dorsiflexion, plantarflexion, inversion, and eversion. Ten healthy participants evaluated the systems using a 5-point Likert questionnaire. The marker-based system achieved lower angular error (3.2° vs. 7.16° ± 1.21%) and higher usability ratings, particularly for standing play and elderly users. These findings suggest marker-based tracking is better suited for clinically precise rehabilitation, whereas marker-less tracking offers greater accessibility and ease of use for home-based applications.

Authors

Institutions

Publication Details

Journal
Current Directions in Biomedical Engineering
Published
2026-10-01
DOI
https://doi.org/10.1515/cdbme-2026-0226
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
article

Comparative Analysis of Marker-based vs. Marker-less Computer Vision for a Gamified Lower Limb Rehabilitation

Peter Paul Pott, Peiman Shah Nazar, Mohamad Jaber
Current Directions in Biomedical Engineering
Stroke Rehabilitation and Recovery
article

Comparative Analysis of Marker-based vs. Marker-less Computer Vision for a Gamified Lower Limb Rehabilitation

Peter Paul Pott, Peiman Shah Nazar, Mohamad Jaber
article en

Abstract

Abstract Gamified computer vision systems offer low-cost alternatives to supervised rehabilitation, yet direct comparisons of marker-based and marker-less approaches using identical hardware remain limited. This study compared two ankle rehabilitation systems using the same webcam (eMeet C960): a custom HSV-based marker tracking system and a marker-less system based on MediaPipe Pose. Both were integrated into a Unity game targeting dorsiflexion, plantarflexion, inversion, and eversion. Ten healthy participants evaluated the systems using a 5-point Likert questionnaire. The marker-based system achieved lower angular error (3.2° vs. 7.16° ± 1.21%) and higher usability ratings, particularly for standing play and elderly users. These findings suggest marker-based tracking is better suited for clinically precise rehabilitation, whereas marker-less tracking offers greater accessibility and ease of use for home-based applications.

Current Directions in Biomedical EngineeringVol. 12(1)
University of Stuttgart (DE), Lebanese American University (LB)
Openalex Percentile: Top 15%
Stroke Rehabilitation and Recovery
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.