Comparative Analysis of Marker-based vs. Marker-less Computer Vision for a Gamified Lower Limb Rehabilitation
Abstract Gamified computer vision systems offer low-cost alternatives to supervised rehabilitation, yet direct comparisons of marker-based and marker-less approaches using identical hardware remain limited. This study compared two ankle rehabilitation systems using the same webcam (eMeet C960): a custom HSV-based marker tracking system and a marker-less system based on MediaPipe Pose. Both were integrated into a Unity game targeting dorsiflexion, plantarflexion, inversion, and eversion. Ten healthy participants evaluated the systems using a 5-point Likert questionnaire. The marker-based system achieved lower angular error (3.2° vs. 7.16° ± 1.21%) and higher usability ratings, particularly for standing play and elderly users. These findings suggest marker-based tracking is better suited for clinically precise rehabilitation, whereas marker-less tracking offers greater accessibility and ease of use for home-based applications.
Authors
- Peter Paul Pott (ORCID: https://orcid.org/0000-0001-6864-0993)
- Peiman Shah Nazar
- Mohamad Jaber
Institutions
- University of Stuttgart (DE)
- Lebanese American University (LB)
Publication Details
- Journal
- Current Directions in Biomedical Engineering
- Published
- 2026-10-01
- DOI
- https://doi.org/10.1515/cdbme-2026-0226
- Primary Topic
- Stroke Rehabilitation and Recovery
- Type
- article
- Field-Weighted Citation Impact
- 0.00