Expanded documentary and immersive technologies: Ludic logics and heritage mediation in ARTE’s interactive experiences

This article examines the transformation of contemporary documentary practices through immersive and interactive technologies, including virtual reality, augmented reality and game-based narrative structures. Positioned within debates on media convergence, the study argues that expanded documentary forms do not merely hybridise non-fiction with entertainment but reconfigure documentary epistemology through embodied immersion, procedural authorship and guided participation. Drawing on theories of expanded cinema, interactive documentary and game studies, the article clarifies the concept of ludic logics and distinguishes it from gamification and serious games. A qualitative comparative analysis of emblematic immersive documentary projects is conducted using a shared analytical grid focused on immersion, agency, narrative organisation and ethical positioning. The findings show that immersive non-fiction fosters situated and affective forms of knowledge while introducing new tensions between agency and authorial control. The article contributes to documentary and media convergence studies by providing a conceptually precise and methodologically replicable framework for analysing immersive non-fiction.

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Publication Details

Journal
Convergence The International Journal of Research into New Media Technologies
Published
2026-10-01
DOI
https://doi.org/10.1177/13548565261494814
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Expanded documentary and immersive technologies: Ludic logics and heritage mediation in ARTE’s interactive experiences

Ludovico Longhi, Alba Anaya Dominguez
Convergence The International Journal of Research into New Media Technologies
Digital Games and Media
article

Expanded documentary and immersive technologies: Ludic logics and heritage mediation in ARTE’s interactive experiences

Ludovico Longhi, Alba Anaya Dominguez
article en

Abstract

This article examines the transformation of contemporary documentary practices through immersive and interactive technologies, including virtual reality, augmented reality and game-based narrative structures. Positioned within debates on media convergence, the study argues that expanded documentary forms do not merely hybridise non-fiction with entertainment but reconfigure documentary epistemology through embodied immersion, procedural authorship and guided participation. Drawing on theories of expanded cinema, interactive documentary and game studies, the article clarifies the concept of ludic logics and distinguishes it from gamification and serious games. A qualitative comparative analysis of emblematic immersive documentary projects is conducted using a shared analytical grid focused on immersion, agency, narrative organisation and ethical positioning. The findings show that immersive non-fiction fosters situated and affective forms of knowledge while introducing new tensions between agency and authorial control. The article contributes to documentary and media convergence studies by providing a conceptually precise and methodologically replicable framework for analysing immersive non-fiction.

Convergence The International Journal of Research into New Media Technologies
Universitat Autònoma de Barcelona (ES)
Sustainable cities and communities
Openalex Percentile: Top 6%
Digital Games and Media
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Expanded documentary and immersive technologies: Ludic logics and heritage mediation in ARTE’s interactive experiences — Ludovico Longhi, Alba Anaya Dominguez · Convergence The International Journal of Research into New Media Technologies (2026) | TGRS Research Map | TGRS