May the Best Bot Win: Variance and Sample Efficiency Across Poker Formats

How much simulation is required to distinguish poker agents depends strongly on the format being played. We benchmark matched agent evaluation across seven poker environments and ask both how large the simulation burden becomes and how much of it can be removed through variance reduction. At a common operational target of 1 BB/100 and 80% power, median played-hand requirements range from roughly 0.34 million for 4-max All-in-or-Fold to 20.5 million for NLHE Bomb Pot, with 4-max and 6-max NLHE requiring about 4.3 to 4.4 million. These are conditional benchmark requirements, not intrinsic difficulty rankings of the games. The cost differences are associated with highly concentrated matched payoff distributions. Across the 100BB environments, blocks containing a pot of at least one starting stack account for 79 to 97% of squared deviation. Controlled NLHE interventions show that simulation burden also depends on stack depth, table size and the chosen effect-size scale. Variance reduction can materially change the cost, but not uniformly. Exact all-in EV removes about 90% of variance in 8BB All-in-or-Fold, 28% at 20BB NLHE and 12% at 100BB NLHE. At 100BB, fitted AIVAT removes about 42%, but its approximately 1.72 times sample-efficiency gain is offset by an approximately 1.86 times simulation slowdown in our implementation.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-09-30
DOI
https://doi.org/10.5281/zenodo.23066105
Primary Topic
Artificial Intelligence in Games
Type
preprint
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preprint

May the Best Bot Win: Variance and Sample Efficiency Across Poker Formats

Henry De Courcy Thompson
Zenodo (CERN European Organization for Nuclear Research)
Artificial Intelligence in Games
preprint

May the Best Bot Win: Variance and Sample Efficiency Across Poker Formats

Henry De Courcy Thompson
preprint en

Abstract

How much simulation is required to distinguish poker agents depends strongly on the format being played. We benchmark matched agent evaluation across seven poker environments and ask both how large the simulation burden becomes and how much of it can be removed through variance reduction. At a common operational target of 1 BB/100 and 80% power, median played-hand requirements range from roughly 0.34 million for 4-max All-in-or-Fold to 20.5 million for NLHE Bomb Pot, with 4-max and 6-max NLHE requiring about 4.3 to 4.4 million. These are conditional benchmark requirements, not intrinsic difficulty rankings of the games. The cost differences are associated with highly concentrated matched payoff distributions. Across the 100BB environments, blocks containing a pot of at least one starting stack account for 79 to 97% of squared deviation. Controlled NLHE interventions show that simulation burden also depends on stack depth, table size and the chosen effect-size scale. Variance reduction can materially change the cost, but not uniformly. Exact all-in EV removes about 90% of variance in 8BB All-in-or-Fold, 28% at 20BB NLHE and 12% at 100BB NLHE. At 100BB, fitted AIVAT removes about 42%, but its approximately 1.72 times sample-efficiency gain is offset by an approximately 1.86 times simulation slowdown in our implementation.

Zenodo (CERN European Organization for Nuclear Research)
University of Warwick (GB)
Artificial Intelligence in Games
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May the Best Bot Win: Variance and Sample Efficiency Across Poker Formats — Henry De Courcy Thompson · Zenodo (CERN European Organization for Nuclear Research) (2026) | TGRS Research Map | TGRS