LOCAL GAME-BASED ENGLISH LITERACY INSTRUCTION: EXPERIMENTAL EVIDENCE FROM TANZANIAN RURAL PRIMARY SCHOOLS

Literacy underachievement remains persistent in low- and middle-income countries, particularly in early-grade English as a Foreign Language instruction. While game-based learning has gained scholarly attention, existing research focuses heavily on digital games, with little is known about culturally grounded, non-digital alternatives. This study addressed this gap from a post-method perspective by advocating for context-sensitive pedagogies rooted in local practices. It examined the effectiveness of two Tanzanian local games: rede and ruka kamba, adapted for structured English literacy activities. Using a quasi-experimental pre-test–post-test design, pupils in the experimental group participated in game-based literacy instruction for five months, while the control group received traditional instruction. Implementation fidelity was assessed to evaluate the quality of the intervention and was found to be high (87.8%). Non-parametric employed in the analysis revealed significantly greater literacy improvements in the experimental groups. The study highlights the potential of culturally responsive pedagogies and offers a potentially replicable model for low-resource classrooms across sub-Saharan Africa.

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Publication Details

Journal
International Online Journal of Primary Education
Published
2026-09-30
DOI
https://doi.org/10.55020/iojpe.1914504
Primary Topic
Educational Games and Gamification
Type
article
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article

LOCAL GAME-BASED ENGLISH LITERACY INSTRUCTION: EXPERIMENTAL EVIDENCE FROM TANZANIAN RURAL PRIMARY SCHOOLS

John Misana Biseko, Wilfred Madata, Jesse Julius Ndabakurane
International Online Journal of Primary Education
Educational Games and Gamification
article

LOCAL GAME-BASED ENGLISH LITERACY INSTRUCTION: EXPERIMENTAL EVIDENCE FROM TANZANIAN RURAL PRIMARY SCHOOLS

John Misana Biseko, Wilfred Madata, Jesse Julius Ndabakurane
article en

Abstract

Literacy underachievement remains persistent in low- and middle-income countries, particularly in early-grade English as a Foreign Language instruction. While game-based learning has gained scholarly attention, existing research focuses heavily on digital games, with little is known about culturally grounded, non-digital alternatives. This study addressed this gap from a post-method perspective by advocating for context-sensitive pedagogies rooted in local practices. It examined the effectiveness of two Tanzanian local games: rede and ruka kamba, adapted for structured English literacy activities. Using a quasi-experimental pre-test–post-test design, pupils in the experimental group participated in game-based literacy instruction for five months, while the control group received traditional instruction. Implementation fidelity was assessed to evaluate the quality of the intervention and was found to be high (87.8%). Non-parametric employed in the analysis revealed significantly greater literacy improvements in the experimental groups. The study highlights the potential of culturally responsive pedagogies and offers a potentially replicable model for low-resource classrooms across sub-Saharan Africa.

International Online Journal of Primary EducationVol. 15(3)
The University of Dodoma (TZ)
Quality Education
Openalex Percentile: Top 5%
Educational Games and Gamification
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