Scalable decision-making for games of imperfect information

Abstract Real-world decision-making generally involves hidden information, that is, information that is unknown to one agent but possessed by another. Unfortunately, the presence of large amounts of hidden information renders established reinforcement learning and search approaches ineffective. Even with multimillion-dollar industrial research efforts 1 , top-human-level play at Stratego—a board wargame with hidden information on a massive scale—has remained beyond the reach of artificial intelligence (AI). Here we introduce Ataraxos, an AI for Stratego based on general techniques that we developed for both self-play reinforcement learning and test-time search under hidden information. Ataraxos defeated the most decorated human Stratego player of all time by a large margin—achieving, to our knowledge, the first superhuman result in the game’s history—while consuming orders of magnitude less compute and data than previous efforts. Using the same techniques, we built a superhuman AI for Barrage Stratego and state-of-the-art AIs for Hanabi and dou dizhu , all with low cost and high sample efficiency. The success of this approach across adversarial, cooperative and team games establishes a design pattern for reinforcement learning and search that is effective under large amounts of hidden information, a longstanding desideratum of the field of strategic decision-making.

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Publication Details

Journal
Nature
Published
2026-09-30
DOI
https://doi.org/10.1038/s41586-026-11036-y
Primary Topic
Reinforcement Learning in Robotics
Type
article
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article

Scalable decision-making for games of imperfect information

Eugene Vinitsky, Samuel Sokota, Gabriele Farina, Zhiyuan Fan et al.
Nature
Reinforcement Learning in Robotics
article

Scalable decision-making for games of imperfect information

Eugene Vinitsky, Samuel Sokota, Gabriele Farina, Zhiyuan Fan, Hengyuan Hu, J. Zico Kolter
article en

Abstract

Abstract Real-world decision-making generally involves hidden information, that is, information that is unknown to one agent but possessed by another. Unfortunately, the presence of large amounts of hidden information renders established reinforcement learning and search approaches ineffective. Even with multimillion-dollar industrial research efforts 1 , top-human-level play at Stratego—a board wargame with hidden information on a massive scale—has remained beyond the reach of artificial intelligence (AI). Here we introduce Ataraxos, an AI for Stratego based on general techniques that we developed for both self-play reinforcement learning and test-time search under hidden information. Ataraxos defeated the most decorated human Stratego player of all time by a large margin—achieving, to our knowledge, the first superhuman result in the game’s history—while consuming orders of magnitude less compute and data than previous efforts. Using the same techniques, we built a superhuman AI for Barrage Stratego and state-of-the-art AIs for Hanabi and dou dizhu , all with low cost and high sample efficiency. The success of this approach across adversarial, cooperative and team games establishes a design pattern for reinforcement learning and search that is effective under large amounts of hidden information, a longstanding desideratum of the field of strategic decision-making.

NatureVol. 658(8134)
Massachusetts Institute of Technology (US), Carnegie Mellon University (US), Stanford University (US)
Peace, Justice and strong institutions
Openalex Percentile: Top 9%
Reinforcement Learning in Robotics
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