Seeing Your Own Mind Playing Out on the Screen: A Constructivist Grounded Theory of Video Games as Dynamic Coping Systems
Whilst video games have shown their capacity to support coping during periods of personal difficulty, there remains a limited understanding of exactly how they scaffold these outcomes. Adopting a Constructivist Grounded Theory approach, this interview study explores the lived experiences of 17 players across three video games: Disco Elysium , Darkest Dungeon , and Stardew Valley . Drawing on the analysis, we propose the Games as Dynamic Coping Systems model, which illustrates a dynamic, recursive relationship between players, game aspects, coping mechanisms and coping outcomes. Our findings provide an in-depth account of the distinct ways in which different games can support coping. The study contributes a theoretical framework that enriches our understanding of gaming as a valuable form of coping during difficult life experiences.
Authors
- Sahar Mirhadi (ORCID: https://orcid.org/0000-0002-6080-9974)
- JO IACOVIDES
- ALENA Denisova
Institutions
- University of York (GB)
Publication Details
- Journal
- Proceedings of the ACM on Human-Computer Interaction
- Published
- 2026-11-03
- DOI
- https://doi.org/10.1145/3831326
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00