A Systematic Algebraic Method for the Hardest Logic Puzzle Ever and a Generalization

Knights and Knaves puzzles ask for a question whose answer reveals the identity of characters who either always tell the truth or always lie. I introduce a compact method based on addition modulo 2 over Z_2, in which every agent, statement and answer is represented by a single bit. A few composable rules reduce the search for a working question to solving a linear equation for the unknown statement, whose solution is then mechanically translated into natural language. I illustrate the method by deriving solutions to the Two Guards Two Doors Problem and to George Boolos's Hardest Logic Puzzle Ever, with Random defined as in Boolos's original formulation. The same questions and strategy also solve, without any change, a variant of the puzzle in which only two of the three gods are present. Finally, I generalize the construction to a team of n gods belonging to m families. The solution found for this variant, specialized to the classical version of the puzzle, gives a second, non-adaptive solution in which the three questions are all addressed to the same god, whatever his identity, and independent of the previous answers.

Authors

Institutions

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-09-29
DOI
https://doi.org/10.5281/zenodo.23043229
Primary Topic
Artificial Intelligence in Games
Type
preprint
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
preprint

A Systematic Algebraic Method for the Hardest Logic Puzzle Ever and a Generalization

Giuseppe Viola
Zenodo (CERN European Organization for Nuclear Research)
Artificial Intelligence in Games
preprint

A Systematic Algebraic Method for the Hardest Logic Puzzle Ever and a Generalization

Giuseppe Viola
preprint en

Abstract

Knights and Knaves puzzles ask for a question whose answer reveals the identity of characters who either always tell the truth or always lie. I introduce a compact method based on addition modulo 2 over Z_2, in which every agent, statement and answer is represented by a single bit. A few composable rules reduce the search for a working question to solving a linear equation for the unknown statement, whose solution is then mechanically translated into natural language. I illustrate the method by deriving solutions to the Two Guards Two Doors Problem and to George Boolos's Hardest Logic Puzzle Ever, with Random defined as in Boolos's original formulation. The same questions and strategy also solve, without any change, a variant of the puzzle in which only two of the three gods are present. Finally, I generalize the construction to a team of n gods belonging to m families. The solution found for this variant, specialized to the classical version of the puzzle, gives a second, non-adaptive solution in which the three questions are all addressed to the same god, whatever his identity, and independent of the previous answers.

Zenodo (CERN European Organization for Nuclear Research)
University of Siegen (DE)
Peace, Justice and strong institutions
Artificial Intelligence in Games
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

A Systematic Algebraic Method for the Hardest Logic Puzzle Ever and a Generalization — Giuseppe Viola · Zenodo (CERN European Organization for Nuclear Research) (2026) | TGRS Research Map | TGRS